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Vikki [24]
4 years ago
12

What is squash and stretch ?

Computers and Technology
2 answers:
Tatiana [17]4 years ago
8 0

Answer:

In 3D animation, squash and stretch is a technique that is applied to an animated or in-motion characters to give them a more exaggerated movement. Traditional cartoon animation contains a large amount of squash and stretch -- think of older cartoons where a cartoon character being hit on the head with a hammer would go through a lengthy series of movements as the effect of being hit/

Snowcat [4.5K]4 years ago
3 0

Answer: In 3D animation, squash and stretch is a technique that is applied to an animated or in-motion characters to give them a more exaggerated movement

Explanation:

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free points?? why does it have question then

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Create a class named Console, and move all the methods that retrieve and validate user input to that class. These methods can re
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Answer:

Here is the Console class:

import java.util.Scanner;  // to accept input from user

public class Console {   // class name

public Console() {}   //class constructor

public int getInt(Scanner sc, String prompt) { //gets user's number  

int i = 0;   //initialize i to 0

boolean isValid = false;   // checks for valid input

while (!isValid) {   //loop iterates as long as input remains valid

System.out.print(prompt);   //displays prompt

if (sc.hasNextInt()) {   // checks for the next token (input number)

i = sc.nextInt();   // scans and reads the next number

isValid = true;   // checks if input is valid

} else {   //if input is not valid

System.out.println("Error! Invalid integer value. Try again.");  }  //displays error message

sc.nextLine(); // discard any other data entered on the line   }

return i;  }  //returns number

public int getIntWithinRange(Scanner sc, String prompt, //checks users guess if outside parameters or not  

int min, int max) {  

int i = 0;  

boolean isValid = false;   //sets isValid to false

while (!isValid) {   //keeps iterating and stops when isValid is false

i = getInt(sc, prompt);   //calls getInt method to get users number

if (i <= min) {   //if number is less than value of min

System.out.println("Error! Number must be greater than " + min);   //displays this message

} else if (i >= max) {   //if number is greater than that of max

System.out.println("Error! Number must be less than " + max);   //displays this message

} else {   //if guess is right

isValid = true;   } } //sets isValid to true

return i;  } //returns that number

public  String getRequiredString(Scanner sc, String prompt) { //Asks for user's string input  

String s = "";  

boolean isValid = false;   //sets isValid to false

while (!isValid) {      //keeps iterating and stops when isValid is false

System.out.print(prompt);    //displays prompt

s = sc.nextLine();   //reads next line (read next string input value)

if (s.equals("")) {   //if user enters nothing

System.out.println("Error! This entry is required. Try again.");   //display this message

} else {   //if user enters a string input

isValid = true;   }  }  //sets isValid to true

return s; }  //returns string

public  String getChoiceString(Scanner sc, String prompt, //Checks for users input for Y/y ignores caps  

String s1, String s2) {

String s = "";  

boolean isValid = false;   //sets isValid to false

while (!isValid) {   //iterates until isValid is false

s = getRequiredString(sc, prompt);   //calls method to get the input string

if (!s.equalsIgnoreCase(s1) && !s.equalsIgnoreCase(s2)) {  // checks users input for Y/y ignores caps  

System.out.println("Error! Entry must be '" + s1 + "' or '" + s2 + "'. Try again.");   // displays error message that entry must be y or Y

} else {   //if user enters y or Y

isValid = true;   } }   //sets isValid to true

return s;  } } //returns y or Y

Explanation:

Here is the Game class

public class Game {  // class name

public Game() {}   //class constructor

public void displayWelcomeMessage() { //displays message  

System.out.println("Welcome to the Guess the Number Game");  

System.out.println("++++++++++++++++++++++++++++++++++++");  

System.out.println(); }

public  void displayPleaseGuessMessage() { //displays message for user to guess from 1-100  

System.out.println("I'm thinking of a number from 1 to 100.");  

System.out.println("Try to guess it.");  

System.out.println();}

public  void displayCorrectGuessMessage(int counter) { //display user's current guess count

System.out.println("You got it in " + counter + " tries.");  

if (counter <= 3) {   //if user guesses the number in 3 or less tries

System.out.println("Great work! You are a mathematical wizard.\n");  

} else if (counter > 3 && counter <= 7) {   //if user guesses the number greater than 3 but less than or equals to 7 tries

System.out.println("Not too bad! You've got some potential.\n");  

} else {   //if user guesses the number after more than 7 tries

System.out.println("What took you so long? Maybe you should take some lessons.\n"); }}

public  void displayGuessAgainMessage(int number, int guessNumber) { //Asks user to guess again  

int difference = guessNumber - number;  

if (guessNumber > number) {   //if guessNumber is greater than number

if (difference > 10) {   //if difference between guessNumber and number is greater than 10

System.out.println("Way too high! Guess again.\n");   //guessed number is higher than correct one

} else {  

System.out.println("Too high! Guess again.\n");  }

} else {  

if (difference < -10) {   //if difference between guessNumber and number is less than -10

System.out.println("Way to low! Guess again.\n");   //guessed number is lower than correct one

} else {  

System.out.println("Too low! Guess again.\n");}}}}

The main program and explanation of these above programs are given in the attached document.

The output of the program is attached.

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How is it possible to find encyclopedias and reference texts on the internet
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Answer:

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