Answer:
c. double triple(float n) { return (3 * n); }
Explanation:
In option a print is used to print integer.While printf is used in C to print something.
In option b there is no * operator between s s s it should be s*s*s.So it will give error.
In option d there is also no multiply operator * in between 3.14 2 r it should be 3.14*2*r.
So we can say that option c is error free.
Answer:
Greedy is an algorithmic paradigm that builds up a solution piece by piece, always choosing the next piece that offers the most obvious and immediate benefit. Greedy algorithms are used for optimization problems. An optimization problem can be solved using Greedy if the problem has the following property: At every step, we can make a choice that looks best at the moment, and we get the optimal solution of the complete problem.
If a Greedy Algorithm can solve a problem, then it generally becomes the best method to solve that problem as the Greedy algorithms are in general more efficient than other techniques like Dynamic Programming. But Greedy algorithms cannot always be applied. For example, the Fractional Knapsack problem (See this) can be solved using Greedy, but 0-1 Knapsack cannot be solved using Greedy.
The following are some standard algorithms that are Greedy algorithms.
1) Kruskal’s Minimum Spanning Tree (MST): In Kruskal’s algorithm, we create an MST by picking edges one by one. The Greedy Choice is to pick the smallest weight edge that doesn’t cause a cycle in the MST constructed so far.
2) Prim’s Minimum Spanning Tree: In Prim’s algorithm also, we create an MST by picking edges one by one. We maintain two sets: a set of the vertices already included in MST and the set of the vertices not yet included. The Greedy Choice is to pick the smallest weight edge that connects the two sets.
3) Dijkstra’s Shortest Path: Dijkstra’s algorithm is very similar to Prim’s algorithm. The shortest-path tree is built up, edge by edge. We maintain two sets: a set of the vertices already included in the tree and the set of the vertices not yet included. The Greedy Choice is to pick the edge that connects the two sets and is on the smallest weight path from source to the set that contains not yet included vertices.
4) Huffman Coding: Huffman Coding is a loss-less compression technique. It assigns variable-length bit codes to different characters. The Greedy Choice is to assign the least bit length code to the most frequent character. The greedy algorithms are sometimes also used to get an approximation for Hard optimization problems. For example, the Traveling Salesman Problem is an NP-Hard problem. A Greedy choice for this problem is to pick the nearest unvisited city from the current city at every step. These solutions don’t always produce the best optimal solution but can be used to get an approximately optimal solution.
Answer:
I think its to draw on the photo.
Explanation:
Answer:
A) Technician A says a fuel injector pulsed flow test measures steady or maximum fuel flow with the injector pintle and nozzle held fully open.
Explanation:
Through the fuel injector the fuel is injected, and the fuel injector pulsed flow test helps us understand the functioning of the machine at various pulse width, and varying fuel flow ranging from the least to the maximum. The first one is definitely a situation. And hence Technician A is definitely correct. However, Technician B is not correct, as for checking the pintle response you need to change the pulse width. However, technician B is mentioning that he always test with normal pulse width, and this is definitely not true. Hence Technician A is the right person.
Answer:
a computer suitable for use at an ordinary desk.
noun: desktop computer
"a new low-end desktop"
Explanation:
please mark me as a brainly