<span>It helps the business identify strengths and weaknesses. It helps to capitalize on the weaknesses and turn them into strengths. It also allows for the business to do the same with its strengths. It helps the business address and focus on goals for the future. It helps the business identify and stop threats. Finally, it allows the business identify and capitalize on the opportunities available to them.</span>
Answer:
The main difference is that quotas restrict quantity while tariff works through prices. Thus, quota is a quantitative limit through imports. ... 5.3) amount is imposed then price would rise to Pt because the total supply (domestic output plus imports) equals total demand at that price.
<h2>
<em><u>Hope this helps..</u></em></h2>
Get-away represents lifestyle segmentation.
<h3>
What is lifestyle segmentation?</h3>
- Customer lifestyle segmentation is the technique of breaking each customer's information into small sub-groups.
- These sub-groups are created using data from each and every consumer.
- These groups are formed in order to make conclusions regarding customer preferences, likes, and dislikes.
- One method of market segmentation is lifestyle segmentation.
- It is directly related to psychographic segmentation.
- The AIO is the most extensively utilized instrument for lifestyle segmentation (Activities, interests, and opinions).
- The idea is to target one or more lifestyle categories with your marketing mix.
Therefore, Get-away represents lifestyle segmentation.
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Answer: 9.20
Explanation:
In finance there is a rule for calculating this called 'The Rule of 70'.
With The Rule of 70, you are able to calculate the amount of time it will take an investment to double if you divide 70 by the growth rate of the investment.
In this scenario, the investment is your salary and the growth rate is 7.61% pee year.
The amount of time it will take to double is therefore,
= 70 / 7.61
= 9.19842312746
= 9.20 years.
It will take 9.20 years to double.
Based on historical perspective, the age range of the early game designers is between <u>40 to 60years old.</u><u> </u>Also, the gender for which the games were being designed is <u>male</u>.
<h3>History of Game Designs.</h3>
The history of game designs can be traced to William Higinbotham, a Physicist who created the first video game in 1958 at the age of 48 years.
William Higinbotham created the first video game during the Brookhaven annual visitors day to lighten the exhibition show.
The video game he created was tennis, known as "Tennis for Two," and the men in attendance played it.
Hence, in this case, it is concluded that the game designers were <u>men</u>, and they are in the age range of <u>40 to 60 years</u>.
Learn more about the video game industry here: brainly.com/question/14468591