Answer:
Her performance over the course of a season.
Explanation:
An athlete is signed for a season. These days each aspect of an athlete is noted through the effective use of the best technology. However, for detailed study, one or several plays, and certainly not the second half of a game is enough. It's required to collect the details for a complete season. And that is possible, as an athlete is hired for a season. And through such a detailed data set of a complete season, we can now train a machine as well, and it will let the athlete know where she is going wrong. And thus she can improve and remove those faults from her game, and become a better athlete. And even for a coach, one complete season is required, though when he has not seen her playing before that season. It's assumed that this is her first season. All the options mentioned are good, but the best is certainly the one with complete details, and that is a complete season. The rest is good but not the best.
Hexadecimal numbers are just a convenient representation of binary data. When entered as text, they consist of ASCII characters 0-9 and a-f. The numbers will then have to be converted to binary. This is accomplished by converting to uppercase, subtracting the ASCII offset (48 for 0-9 or 55 for A-F), so that the result is a number between 0 and 15 (inclusive). This can be stored in computer memory to represent 4 bits.
Hexadecimal numbers represent binary numbers in the following way:
hex | binary
0 = 0000
1 = 0001
2 = 0010
3 = 0011
4 = 0100
5 = 0101
6 = 0110
7 = 0111
8 = 1000
9 = 1001
a = 1010
b = 1011
c = 1100
d = 1101
e = 1110
f = 1111
As you can see, no other 4 bit combination exists.
Answer:
theme colors
Explanation:
As said, a group of colors that are used to format text and objects in a document. When you open the Color menu, these colors determine what you see.
Answer:
public class SimpleSquare{
public int num;
private int square;
public SimpleSquare(int number){
num = number;
square = number * number;
}
public int getSquare(){
return square;
}
}
Explanation:
*The code is in Java.
Create a class called SimpleSquare
Declare two fields, num and square
Create a constructor that takes an integer number as a parameter, sets the num and sets the square as number * number.
Since the square is a private field, I also added the getSquare() method which returns the value of the square.