The switch statement is an n-way branch. An n-way branch can branch to any of an arbitrary number ( n ) of branches. An if statement can branch two ways, whether the condition is true or false.
The example you gave is a great example of how how code is written can make the code make sense or not.
public void setQuiz( int quiz, int grade )
{
switch( quiz )
{
case 1: // if quiz == 1
grade1 = grade; //where was grade1 declared?
break; // otherwise execution will continue through the next case block
case 2: // if quiz == 2
grade2 = grade;
break;
}
}
The variable named in the switch statement is tested against each case statement and whichever case statement's value matches, the rest of the switch statement's code is executed. (That's why the break statements are needed) Usually switch statements are written with a default case at the end as a "catchall".
Answer:
Check the explanation
Explanation:
Here in this game of Tic-Tac-Toe, it is using the TPGE engine which is a Tiny Python Game Engine. Let's talk about its functions like:-
def image_type(img): In this function, it is simply taking image as a parameter and returning its object type like DISC if the image is in graphical form, TEXT if it is a string, and LINE if it is other than the mentioned object.
def convert_image(img): In this function, it is simply taking image as a parameter and returning an equivalent graphical object as understood by John Zelle's. Mainly comparing for three things in this function and those are: if image equals to DISC then it is calling convert_circle(function), if image equals to LINE then it is calling convert_line(function), and if image equals to TEXT then it is calling convert_text(function),
def convert_circle(x): This function takes a list( a group of values) and makes a circle at the center of the window and the circle's radius is coming from the list.
convert_text, convert_line, convert_circle are only creating text, line, and circle and then returning it.
def graphical_elements(images): This function is taking image as a parameter and then extracting shape and color from the image and then calling convert_image(shape) and convert_type(shape) and it gives us graphic and kind respectively. Now it is checking whether kind equals to DISC If yes then filling color on the window else, setting the outline of the window
def run(): Here it is finally running the game with required parameters, the whole game is continously running under the while loop.
That's all
Answer:
En el mito de Aracne hay un acto, que se desarrolla con cinco escenas.
Explanation:
En el mito de Aracne hay un solo acto, que se desarrolla con cinco escenas. En este mito, la joven Aracne es muy hábil tejiendo, tanto así se enorgullece de su talento que se compara y se considera mejor que la diosa Atenea. Esto último ofende a la divinidad, que le advierte sobre su egocentrismo, lo que lleva a que ambas mujeres participen en una competencia. Aracne demuestra ser muy hábil pero irrespetuosa, lo que hace enfadar a la diosa. Al final, la joven se da cuenta de su error y se ahorca, pero Atenea se apiada de ella y la transforma en una araña.
TO change the design of a query, right click the query in the Navigation Panel and the click "Design View" on the shortcut Menu. Design view tab is where you can make changes on your current design for your presentation,