Answer:
java” xargs grep -i "Hello World”
Answer:
#include <iostream>
using namespace std;
int * reverse(int a[],int n)//function to reverse the array.
{
int i;
for(i=0;i<n/2;i++)
{
int temp=a[i];
a[i]=a[n-i-1];
a[n-i-1]=temp;
}
return a;//return pointer to the array.
}
int main() {
int array[50],* arr,N;//declaring three variables.
cin>>N;//taking input of size..
if(N>50||N<0)//if size greater than 50 or less than 0 then terminating the program..
return 0;
for(int i=0;i<N;i++)
{
cin>>array[i];//prompting array elements..
}
arr=reverse(array,N);//function call.
for(int i=0;i<N;i++)
cout<<arr[i]<<endl;//printing reversed array..
cout<<endl;
return 0;
}
Output:-
5
4 5 6 7 8
8
7
6
5
4
Explanation:
I have created a function reverse which reverses the array and returns pointer to an array.I have also considered edge cases where the function terminates if the value of the N(size) is greater than 50 or less than 0.
Answer:
I don't understand the question
Answer:
RFP
Explanation:
It is the type of document that is used to ask vendors to propose the solutions of problem that are faced by customer. It is the abbreviation of "Request for Proposal". This proposal is processed though the bidding, to offer the services or submit business proposals by vendors.
Answer:
1)Estimation of the game project
2) Development of Prototype
.
3) Reproduction Stage
4)Communication
5) Polish
Explanation:
The limited the possibilities of game development from a technical viewpoint are the reason why some of developers in gaming are diverting away into another area of computer technology. Some of these limiting factors are;
1):Estimation of the resources needed for the game development which is hard most especially for video games and some of the reasons is that the industry is fast changing. And there are things to be estimated such as time,is there any need bro change the code.
2)Development of Prototype of the game in other to
Know if a feature is valid can be a problematic process.and to know where to perform modifications.
3) Reproduction Stage:
This one of the main limiting problem in almost every game development , and this usually occur when a game ships, reproduction stage is skipped. And without proper preproduction, there will be no coherence in product.
4) Most of the Video games can be easily ruined by bugs and features that is badly executed. And this is where polishing comes in, polishing can be really demanding.