If an algorithm's resource consumption, often referred to as computational cost, is at or below a certain threshold, it is said to be efficient. Generally speaking, "acceptable" indicates that it will operate on a machine that is available in a fair amount of time or space, usually based on the size of the input.
<h3>Explain about the efficiency of an algorithm?</h3>
Growth requires an understanding of an algorithm's effectiveness. Programmers write code with the future in mind, and efficiency is essential to achieve this. Reducing the number of iterations required to finish your task in relation to the size of the dataset is the goal of efficient algorithm development.
The use of asymptotic analysis can frequently help to solve these issues. As the size of the input increases, asymptotic analysis quantifies an algorithm's effectiveness or the program that implements it.
To express how time-consuming a function is, we use a method called "Big O notation." We use the Big O notation, a language, to describe how time-consuming an algorithm is. It's how we assess the value of several approaches to an issue, and U supports our decision-making.
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Answer:
In a Scrum project, the work or the tasks are not allotted specifically. The Scrum Master is not allowed to assign tasks to the team members under any circumstance. Once the client provides the details regarding their requirements in detail, the tasks are distributed based on the expertise and skills of the employee.
Explanation:
Answer: E. class, objects
Explanation:
<em>A </em><em><u>class</u></em><em> is the blueprint for </em><em><u>objects</u></em><em> having similar attributes.</em>
As much as classifying something means to define it based on the characteristics that is has that are similar to other things in that class, so also is a class here.
A class is the blueprint or rather template for making objects that have similar attributes which means that the class therefore gives the object its various attributes and its behavior.