Answer: option A. adjust the mouse's double-click speed.
You can see it in the attached file.
1. D
2. C
it allows citizens to submit anonymous tips to the police
Answer:
Option (A) is the right answer for factors.
Option (B) is the right answer for factor levels.
Explanation:
As per the scenario, the company wants to see the effect of their new website design on their customers, for which the factor of time spent on the new website is right because it gives the company to acknowledge the data of time spent by a customer on the new website.
To reach the result of the factor, we have to work on the factor level, in which we will compare the time spent on the old website and the new website because it gives the company an idea of customers preferring which website design.
Answer:
class MarblesBoard(object):
def __init__(self, seq):
self.seq = list(seq)
def switch(self):
temp = self.seq[0]
self.seq[0] = self.seq[1]
self.seq[1] = temp
def rotate(self):
temp = self.seq[0]
for i in range(1, len(self.seq)):
self.seq[i-1] = self.seq[i]
self.seq[-1] = temp
def is_solved(self):
for i in range(len(self.seq)):
if i != self.seq[i]:
return False
return True
def __str__(self):
return ' '.join(list(map(str,self.seq)))
def __repr__(self):
return ' '.join(list(map(str,self.seq)))
class Solver(object):
def __init__(self, board):
self.board = board
def solve(self):
steps = 0
while not self.board.is_solved():
if self.board.seq[0] > self.board.seq[1] and self.board.seq[0] != len(self.board.seq) - 1:
self.board.switch()
else:
self.board.rotate()
print(self.board)
steps += 1
print('Total steps:', steps)
Explanation:
The Python class MarblesBoard creates an object of the board game used in the Solver class object instance and it holds data or attributes of the player piece movement and the magic methods (__str__ and __repr__). The Solver object gets the switch and rotate movementt of the player and displays the total steps at the end of the game.
Answer:
A. We all learn differently (edge 2020)
Explanation: