In traditional programming, probably the most often used error-handling outcome was to terminate the program in which the offending statement occurred.
<h3>What is a traditional programming?</h3>
Traditional programming is known to be a form of manual way that one or a user makes a program.
Note that in the case above, In traditional programming, probably the most often used error-handling outcome was to terminate the program in which the offending statement occurred.
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Solution:
In the game Singularity, broken objects can be restored to their original condition by reversing time. This is an example of which time element of player adjustment.
Thus the required answer is player adjusted.
Explanation:
Should the company separate its voice and data needs, using standard analog services for voice but finding some advanced digital transmission services for data ($40 per month for each voice line and $300 per month for a circuit with 1.5 Mbps for data)?
Answer:
// program in java.
// package
import java.util.*;
// class definition
class Main
{// main method of the class
public static void main (String[] args) throws java.lang.Exception
{
try{
// scanner object to read inputs
Scanner scr=new Scanner(System.in);
// variables
String name;
double price;
System.out.print("Enter item's name: ");
// read item's name
name = scr.next();
System.out.print("Enter item's price: ");
// read item's price
price= scr.nextDouble();
// print name
System.out.println("name of item is:"+name);
// print price
System.out.println("price of item is:"+price);
}catch(Exception ex){
return;}
}
}
Explanation:
Read name & price of item from user and assign it to variables "name" & "price" respectively with scanner object.Then print the name and price of item .
Output:
Enter item's name: Apple
Enter item's price: 100
name of item is:Apple
price of item is:100.0
Answer: @ is sometimes used as a logical symbol to denote the actual world (the world we are "at").
Explanation: