Answer:
Bluetooth is a wireless communication is typically limited to six feet distances
Explanation:
Bluetooth is one type of communication maximum it covers 10 meters to 30 meters. but it is one to one communication made for data transactions. After 25 meters of coverage on communication will be very slow on data transactions. But Bluetooth has also had a limitation.
IR. It is one of communication where infrared technology used. It is like face to face communication and speed of data transaction limited and it is also one to one communication made for data transactions. Communication paired and covered very little distances.
NFC it is chip-based and covers very little in fact just to device meet each and communication started. And very it caries very little data during the data transactions. it is also one to one communication made for data transactions
RFID is one of communication and it is powerful to cover more areas with multiple connections at the same time. It has a limitation in distance and it covers like a net with a specific distance
Answer:
The answer to this question is given below in the explanation section.
Explanation:
There are five steps used in any research and development project.
Step 1 – Locating and Defining Issues or Problems and get an idea about what is needed
Step 2 – Designing the Research Project, How you will solve the problem or get the solution of the problem
Step 3 – Collecting Data.
Step 4 – Interpreting Research Data.
Step 5 – Report Research Findings.
Answer:
D. The BIOS is activated by powering on the CPU.
Explanation:
The BIOS is activated by powering on the CPU is the first step in the boot process.
Client/Server and Peer-to-Peer networks are the two major network architecture models in use today. They each have advantages and disadvantages that can be used to benefit a particular outcome.
Briefly, the client/server model relates to one or many client performing relatively simple requests, which are then executed by a server. The server is performing more complex tasks, and often interacting with many clients simultaneously. Examples of client/server models include most websites, including the Brainly page you are running right this instant. Your web browser is acting as a client, and the Brainly.com website is running as a web server. It receives simple requests or information from your browser, such as clicking on a question or text typed by your keyboard, and then acts on this information by consulting a database, returning values, or returning a whole new web page to your browser. The client/server model is very powerful in business as it allows powerful and secure server-side processing and relatively simple clients. Office 365 that runs all microsoft office suites such as word and excel in a web browser on 'the cloud' is an example of a highly sophisticated client/server architecture.
By contrast, peer-to-peer networks are a distributed architecture of equals. Instead of a simple client and complex server, all clients are equals and link together to form nodes on a distributed network. There is no central control (server) and each node acts as a client and server to other nodes. This is also an extremely powerful network; as there is no central control it is difficult to shut down a peer-to-peer network. Taking out one node will not break the network in comparison to the client/server architecture where if the server goes down, services halt. Prime examples of famous peer-to-peer networks are the Bitcoin network and similar cryptographic currency networks, and music and file sharing networks such as Torrents. The torrent tracker websites are client/server however once a torrent is loaded into a torrent downloading application, the file is collectively downloaded from hundreds of 'peers' across the world as part of the torrent peer-to-peer network.
Answer:
Second Generation: transistors
Third Generation: integrated circuits
First Generation: vacuum tubes
Explanation:
Generations of computers are categorized based on the technologies that were used in them.
Given innovations or technologies are:
<u>transistors
:</u>
Transistors were introduced in the second generation in place of vacuum tubes.
<u>integrated circuits
:</u>
Integrated circuits were introduced in the third generation. An IC consists of multiple transistors.
<u>vacuum tubes:</u>
The very first generation of computers used vacuum tubes to do the calculations. the only drawback was that the tubes used to heat up very soon.
Hence,
Second Generation: transistors
Third Generation: integrated circuits
First Generation: vacuum tubes