Answer:
laser
Explanation:
These are well known printer types now. Let's review how they work to determine in which does heat plays a role.
inkjet: inkjet printers are printer throwing ink at the paper in the form of little drops. No heat involved here.
impact: That's the oldest technology, where a printing head is moving left and right to punch a printing ribbon and transfer ink onto the paper. No heat involved.
3D: 3D printers don't usually use paper... as they use other materials to create a 3D representation of a model. Heat is involved in the melting of the material before it's placed on the building model. But no paper involved here.
laser: laser printers are working very much like a photocopier machine... memorizing the pattern to be printed, then transferring it onto paper... using heat.
Answer:
The code is witten in Java and given in the explanation section.
Using a Scanner object we receive a the user's input and with the System.out.println we output the variable
Explanation:
import java.util.Scanner;
public class VariableOutput{
public static void main (String [] args){
Scanner input = new Scanner(System.in);
System.out.println("Enter an Integer 15 or 40");
int numObjects = input.nextInt();
System.out.println("You entered the number "+numObjects);
}
}
Answer:
Quality Of Service
Explanation:
Technology that manages data traffic to reduce packet loss, latency and jitter on the network. QoS controls and manages network resources by setting priorities for specific types of data on the network.
Answer
Making a video game is much less daunting than it might seem. While you likely aren’t going to go from having no experience to making the next Grand Theft Auto, it has actually never been easier to get started making games. Game development tools and resources have become increasingly accessible to the average person, even if they have no programming experience. Often these tools are also available for free.
To try to make things easier for those looking to get started making games, we’ve put together a list of 11 game engines / editors. Some are designed for a specific genre of game or to be incredibly easy for newcomers. Others are professional development tools for AAA games, but are effectively free to use for hobbyists and still offer a lot of learning tools to help those with limited programming experience get started.
There are, of course, a lot of things that go into game development — music, animation, sound, writing, texturing, modeling, etc. — however, the game engine / editor you choose is going to have the biggest effect on what kind of game you can make. If you have suggestions for other engines, software, or learning tools for the other aspects of development, post it in the comments.