the answer is A) to control access to network resources
Answer:
Answered below
Explanation:
Redis provides a short structure representation for the Sets data structure, called Intset.
Intsets reduce the data size and presents short sets as a sorted array of integers. This provides an advantage of fast performance during sets operations and also low overhead.
Redis always uses inset representation so long as the set size is smaller than the configured size.
Answer:
1. The data will not be tallying up - there will great variations and deviance.
2. There will be not enough data points
Explanation:
The management style, though it uses one manager, is not devoid of problems in the system. For example, there will be great difficulty in the collection of accurate data to properly define the system. This presents a great misinformation on the outcome of the data process. This is likely to be caused by the first factor that is the data having a lot of discrepancies. The discrepancy causes the data to be meaningless in terms of the trends displayed. In addition, the lack of enough points posses a challenge to the data collection and processing procedure. The data base management system can be used to concentrate data on a central point of reference.
Ever since video games were first released, graphics have been a huge selling point for popular games. On today's market, most new AAA titles (games with the largest available budget) are focused on improving graphics over previous AAA titles. But improvements in graphics requires a more difficult calculation for the computer hardware. When working with high resolution textures, the hardware need to be able to load in assets faster than ever and since there are physical limitations to how fast these assets can be loaded by the hardware, game designers have to limit their assets size. Without limitations most hardware wouldn't be able to handle the ever growing size of assets. So a game designer is limited by the power of the current hardware when designing assets. However since improvements are made every year on hardware, improvements in graphics quality and the like can also be made but will be limited to the hardware limitations of the future hardware. On a side note, virtual reality graphics were hard to render at a decent resolution a couple of years ago due to hardware limitations. But with the improvement in hardware came also the improvements in resolution and responsiveness of the virtual reality experience. Another aspect of video hardware is also the graphics drivers, compatibility, game engine and much more, but these are the basics of why hardware affects game design.
Answer:
both
Explanation:
most computers need a human to operate but there are ai can run without human intervention