Answer:
Swapping two numbers means exchange the values of two variables with each other.
Answer:
The code to this question can be given as:
Code:
while ((s!="Y" && s!="y" && s!="N" && s!="n")) //loop for check condition
{
cin >> s; //insert value
}
Explanation:
The description of the following code:
- In this code, we use a string variable s that has been to define in question.
- In code, we use a while loop. It is an entry control loop in loop we check variable s value is not equal to "y", "Y", "n" and "N".
- In the loop we use AND operator that checks all value together. If this is true So, we insert value-form user input in string variable that is "s".
The answer is a Mesh topology. This method connects every device to each other device in the network. A wired full-mesh topology is not as common as it is impractical and highly expensive. A partial mesh topology offers redundancy if one of the connections goes down and usually uses a connecting medium such as a router to eliminate cables and expensive PCI NIC's.
Answer:
Software, instructions that tell a computer what to do The term was coined to differentiate these instructions from hardware the physical components of a computer system.
Explanation:
Answer:
1)engagement
2)clarity
, consistency
, simplicity
3)consistency
4)clarity
,consistency
,simplicity
Explanation:
The answers of the four parts are as mentioned above.
If the game is engaging the interest of the interested players will be retained certainly.
If it is clear, consistent and simple, then you will definitely be able to retain the kind of fun the game will be creating in the intended player audiences.
If its consistent, then the game will certainly require one type of approach.
And if its clear, consistent and simple then the game will be providing the flexibility for the future modification.
Hence the above answer.