<span>The National Science Foundation (NSF) is the organization which </span><span>developed a network called CSNET to provide a network free to all American research and educational institutions. It is an agency in the government of the United States that is responsible for research and development in the field of science and engineering. </span>
In an if...else statement, if the code in the parenthesis of the if statement is true, the code inside its brackets is executed. But if the statement inside the parenthesis is false, all the code within the else statement's brackets is executed instead.
Of course, the example above isn't very useful in this case because true always evaluates to true. Here's another that's a bit more practical:
#include <stdio.h>
int main(void) {
int n = 2;
if(n == 3) { // comparing n with 3 printf("Statement is True!\n");
}
else { // if the first condition is not true, come to this block of code
printf("Statement is False!\n"); } return 0;
}
Output:
Statement is False!
The statement that webrooming is when consumers physically inspect a product in a store to get a look and feel for it—and then buy it from an online store because it is cheaper to do so is false.
<h3>What is webrooming?</h3>
It should be noted that webrooming simply means the consumer practice for researching products online before buying theme in stores.
In this case, the main idea of webrooming isn't to buy it at stores because it's cheaper. Therefore, it's false.
Learn more about webrooming on:
brainly.com/question/14988432
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Client/Server and Peer-to-Peer networks are the two major network architecture models in use today. They each have advantages and disadvantages that can be used to benefit a particular outcome.
Briefly, the client/server model relates to one or many client performing relatively simple requests, which are then executed by a server. The server is performing more complex tasks, and often interacting with many clients simultaneously. Examples of client/server models include most websites, including the Brainly page you are running right this instant. Your web browser is acting as a client, and the Brainly.com website is running as a web server. It receives simple requests or information from your browser, such as clicking on a question or text typed by your keyboard, and then acts on this information by consulting a database, returning values, or returning a whole new web page to your browser. The client/server model is very powerful in business as it allows powerful and secure server-side processing and relatively simple clients. Office 365 that runs all microsoft office suites such as word and excel in a web browser on 'the cloud' is an example of a highly sophisticated client/server architecture.
By contrast, peer-to-peer networks are a distributed architecture of equals. Instead of a simple client and complex server, all clients are equals and link together to form nodes on a distributed network. There is no central control (server) and each node acts as a client and server to other nodes. This is also an extremely powerful network; as there is no central control it is difficult to shut down a peer-to-peer network. Taking out one node will not break the network in comparison to the client/server architecture where if the server goes down, services halt. Prime examples of famous peer-to-peer networks are the Bitcoin network and similar cryptographic currency networks, and music and file sharing networks such as Torrents. The torrent tracker websites are client/server however once a torrent is loaded into a torrent downloading application, the file is collectively downloaded from hundreds of 'peers' across the world as part of the torrent peer-to-peer network.