Answer:
3
Step-by-step explanation:
x = 2
y = 0
plug in values
- 0(2-0)-1
4- 0(2)-1
4-0-1
4-1
3
Answer: Perimeter is 23/8 miles
Step-by-step explanation: 7/8 can be converted into 14/16, when added to 18/16 you get 46/16 which is 23/8
<span>hmmm: g maps x onto 3-2sin(x) for all x from 0 to A degrees
g(x) = 3-2sin(x)
the inverse would have to be arcsin (3-x)/2, which only has a radian output between -pi and pi i believe. but this is just from memory</span>
Answer:
3
Step-by-step explanation
cause there are three rooms that need to be painted
Slope-intercept form: y = mx + b
(m is the slope, b is the y-intercept or the y value when x = 0 --> (0, y) or the point where the line crosses through the y-axis)
For lines to be parallel, they need to have the same slope.
y - 3x = 2 Add 3x on both sides to change the equation to slope-intercept form
y - 3x + 3x = 2 + 3x
y = 3x + 2 The slope is 3, so the parallel line's slope is also 3.
Now that you know the slope, substitute/plug it into the equation
y = mx + b
y = 3x + b To find "b", plug in the point (6, 1) into the equation, then isolate/get the variable "b" by itself
1 = 3(6) + b
1 = 18 + b Subtract 18 on both sides to get "b" by itself
1 - 18 = 18 - 18 + b
-17 = b
y = 3x - 17 Your answer is the 1st option