Speed is a scalar measure (ex: 5 m/s) and only has magnitude
<span>If you add a direction to it (ex: 5 m/s East) you are making it a vector </span>
<span>Velocity is a vector. </span>
<span>Notice the difference in notation: </span>
<span>Velocity is represented by a V with an arrow above </span>
<span>Speed is represented by either a V or a U with no arrow above (because the arrow signifies that it is a vector) </span>
<span>Answer: Velocity</span>
Answer:
The correct answer to the following question is Hairpinning.
Explanation:
Hairpinning is the returning message from one origin end-point and back in that direction from where it came, as the way to get it to the destination end-point.
All the conventional telephones systems use both digital and analog hairpinning connections.
In the VoIP (Voice over Internet Protocol), the hairpinning can be avoided and the two endpoints are connected after call has been initiated. This form of communication has following call setups which is called as shuffling.
Wireless technology is the method used to communicate and transfer data without wires and cables. John will use Narrowband IoT to provide cellular services.
<h3>What is Narrowband IoT?</h3>
<em>Narrowband Internet of things</em> is a Low power WAN technology developed for cellular services, and devices are used to balance power consumption and spectrum efficiency in providing coverage.
Narrowband IoT gives increased coverage, has long battery life and is not expensive as other networking systems, and has low power wide region networking.
Therefore, John should use Narrowband IoT.
Learn more about wireless technology here:
brainly.com/question/14618006
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Answer:
c. standards
Explanation:
Network standard specifies the way computers access a network. They are guided rules that must be taken into consideration for successful integration and interaction of technologies that use a wide variety of networks.
Another integral importance of network standard is that they ensure that individual usage of carried out without issues related to inconsistency.
Examples of Agencies governing the regulation of network standards are the International Telecommunication Union (ITU) and the Institute of Electrical and Electronics Engineers (IEEE)