Answer:
Each variable is named so it is clear which variable is being used at any time. It is important to use meaningful names for variables: ... The name given to each variable is up to the programmer, but ideally a variable name should have meaning, ie it should reflect the value that it is holding.
Variables make code more than a static set of instructions. They allow logic to occur, enabling developers to measure time, analyze data, and customize the program to the user. Variables are so important to the code that they deserve a good name that accurately describes their purpose
Explanation:
To start of on the right foot with your boss by showing him/her that you can be professional, but not be intimidating. Hope this helped.
My idea on creating a new and fresh Gaming experience around viewing occasions is that one should incorporate emotions into games that people around around viewing occasions can feel.
<h3>What is a gaming experience?</h3>
Gaming is known to be that experience or one can say the origin of identity and also the community that is made for gamers.
Note that the experience is one that goes far more than the game itself, and as such, My idea on creating a new and fresh Gaming experience around viewing occasions is that one should incorporate emotions into games that people around around viewing occasions can feel.
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Answer:
To begin, select the shapes you want to format. To select more than one, press and hold the Shift key. When you select one or more shapes, a new Drawing Tools tab appears. Here, you can select Shape Fill to fill the selected shapes with a solid color, gradient, texture, or picture.
Explanation:
The following cose will be used to copy assignment operator for CarCounter
<u>Explanation:</u>
Complete Program:
#include <iostream>
using namespace std;
class CarCounter
{
public:
CarCounter();
CarCounter& operator=(const CarCounter& objToCopy);
void SetCarCount(const int setVal)
{
carCount = setVal;
}
int GetCarCount() const
{
return carCount;
}
private:
int carCount;
};
CarCounter::CarCounter()
{
carCount = 0;
return;
}
// FIXME write copy assignment operator
/* Your solution goes here */
CarCounter& CarCounter::operator=(const CarCounter& objToCopy)
{
if(this != &objToCopy)
carCount = objToCopy.carCount;
return *this;
}
int main()
{
CarCounter frontParkingLot;
CarCounter backParkingLot;
frontParkingLot.SetCarCount(12);
backParkingLot = frontParkingLot;
cout << "Cars counted: " << backParkingLot.GetCarCount();
cout << endl << endl;
system("pause");
return 0;
}