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HACTEHA [7]
3 years ago
15

Apple users tend to like the company and love its products. Apple has successfully nurtured this __________ component of its cus

tomers' attitudes.
Computers and Technology
1 answer:
Nina [5.8K]3 years ago
4 0

Answer:

Apple users tend to like the company and love its products. Apple has successfully nurtured this Affective component of its customers' attitudes.

Explanation:

There are three component of attitudes, they include the behavioral component, the affective component and the cognitive component.  

The affective component of attitude is concerned about the emotional response attached to an attitude.  The affective component  involves a person’s feelings / emotions about the attitude object.  i.e it is basically concerned with the emotional reaction of a person or customer to a particular object or good.  

Hence, apple users liking the company and loving its products shows that Apple has successfully nurtured the affective component of its customers' attitude.  

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(1) Create three files to submit:
Sindrei [870]

Answer:

We have the files and codes below with appropriate comments

Explanation:

ItemToPurchase.h:

#pragma once

#ifndef ITEMTOPURCHASE_H_INCLUDED

#define ITEMTOPURCHASE_H_INCLUDED

#include<string>

#include <iostream>

using namespace std;

class ItemToPurchase

{

public:

    //Declaration of default constructor

    ItemToPurchase();

    //Declaration of SetName function

    void SetName(string ItemName);

    //Declaration of SetPrice function

    void SetPrice(int itemPrice);

    //Declaration of SetQuantity function

    void SetQuantity(int itemQuantity);

    //Declaration of GetName function

    string GetName();

    //Declaration of GetPrice function

    int GetPrice();

    //Declaration of GetQuantity function

    int GetQuantity();

private:

    //Declaration of itemName as

    //type of string

    string itemName;

    //Declaration of itemPrice as

    //type of integer

    int itemPrice;

    //Declaration of itemQuantity as

    //type of integer

    int itemQuantity;

};

#endif

ItemToPurchase.cpp:

#include <iostream>

#include <string>

#include "ItemToPurchase.h"

using namespace std;

//Implementation of default constructor

ItemToPurchase::ItemToPurchase()

{

    itemName = "none";

    itemPrice = 0;

    itemQuantity = 0;

}

//Implementation of SetName function

void ItemToPurchase::SetName(string name)

{

    itemName = name;

}

//Implementation of SetPrice function

void ItemToPurchase::SetPrice(int itemPrice)

{

    this->itemPrice = itemPrice;

}

//Implementation of SetQuantity function

void ItemToPurchase::SetQuantity(int itemQuantity)

{

    this->itemQuantity = itemQuantity;

}

//Implementation of GetName function

string ItemToPurchase::GetName()

{

    return itemName;

}

//Implementation of GetPrice function

int ItemToPurchase::GetPrice()

{

    return itemPrice;

}

//Implementation of GetQuantity function

int ItemToPurchase::GetQuantity()

{

    return itemQuantity;

}

main.cpp:

#include<iostream>

#include<string>

#include "ItemToPurchase.h"

using namespace std;

int main()

{

    //Declaration of ItemToPurchase class objects

    ItemToPurchase item1Cart, item2Cart;

    string itemName;

    //create a variable names like itemPrice

    //itemQuantity,totalCost as type of integer

    int itemPrice;

    int itemQuantity;

    int totalCost = 0;

    //Display statement for Item1

    cout << "Item 1:" << endl;

    cout << "Enter the item name : " << endl;

    //call the getline function

    getline(cin, itemName);

    //Display statememt

    cout << "Enter the item price : " << endl;

    cin >> itemPrice;

    cout << "Enter the item quantity : " << endl;

    cin >> itemQuantity;

    item1Cart.SetName(itemName);

    item1Cart.SetPrice(itemPrice);

    item1Cart.SetQuantity(itemQuantity);

    //call cin.ignore() function

    cin.ignore();

    //Display statement for Item 2

    cout << endl;

    cout << "Item 2:" << endl;

    cout << "Enter the item name : " << endl;

    getline(cin, itemName);

    cout << "Enter the item price : " << endl;

    cin >> itemPrice;

    cout << "Enter the item quantity : " << endl;

    cin >> itemQuantity;

    item2Cart.SetName(itemName);

    item2Cart.SetPrice(itemPrice);

    item2Cart.SetQuantity(itemQuantity);

    //Display statement

    cout << "TOTAL COST : " << endl;

    cout << item1Cart.GetName() << " " << item1Cart.GetQuantity() << " @ $" << item1Cart.GetPrice() << " = " << (item1Cart.GetQuantity()*item1Cart.GetPrice()) << endl;

    cout << item2Cart.GetName() << " " << item2Cart.GetQuantity() << " @ $" << item2Cart.GetPrice() << " = " << (item2Cart.GetQuantity()*item2Cart.GetPrice()) << endl;

    totalCost = (item1Cart.GetQuantity()*item1Cart.GetPrice()) + (item2Cart.GetQuantity()*item2Cart.GetPrice());

    cout << endl;

    cout << "Total : $" << totalCost << endl;

    return 0;

}

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3 years ago
Identify the end-to-end processes that should appear in the process landscape model.
antoniya [11.8K]

The end-to-end processes that need to appear in the process landscape model  are:

  • Design
  • Plan
  • Services
  • Stores, etc.

<h3>What are the end-to-end processes?</h3>

End-to-end is known to be a term that connote a process that takes a system or service from the start to finish.

Note that it often delivers a full functional solution, and it is one that is without needing to get  anything from a third party.

The process landscape is known to be made up of domain map that tends to captures core processes of industrial firms such as forecast to plan and others.

Hence, The end-to-end processes that need to appear in the process landscape model  are:

  • Design
  • Plan
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Learn more about landscape model from

brainly.com/question/7027022

#SPJ1

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MARK ME BRAINLIEST


1. Sometimes referred to as a run around, word wrap is a feature in text editors and word processors that moves to the next line when reaching the end without requiring you to press Enter. For example, in the picture below you can see as each section is shrunk the sentence is wrapped, so it does not extend past the border. You can see a live example of how text wraps by resizing the browser window on this page.

2. word proc·ess·ing

the production, storage, and manipulation of text on a computer or word processor.

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