The experimental result of Dear Aunt Jane experiment caused problems for Broadbent's filter model of selective attention.
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Explanation:</u></h3>
According to Broadbent's filter model of attention, an individual is likely to select pieces of information and then the rest of the information is filtered out. That is, the individual will be able to recall only a part of information and not the rest. The information is selected on the basis of the physical characteristics. These may include colour, shape, location or in case of auditory information, loudness of the message.
But in 1960, Gray Wedderburns conducted an experiment which contradicted the results presented by Broadbent's filter model of attention. The Dear Aunt Jane experiment showed that an individual is able to understand a portion of information that he/she did not pay attention to. For example, if a person is sitting in the middle of two people who are talking into his/her ear, he/or she will be able to filter in the information that was selected early for processing as well as a portion of information that was not paid attention to.
Trade problem, or issues. War debts, weak economy <span />
Answer:
Also referred to as a congressman or congresswoman, each representative is elected to a two-year term serving the people of a specific congressional district. The number of voting representatives in the House is fixed by law at no more than 435, proportionally representing the population of the 50 states.
Explanation:
Sutton-Smith, in his model, The ambiguity of play to understanding video games, sees games as finite, fixed, and goal-oriented.
<h3>The Ambiguity of Play</h3>
- Sutton-Smith describes seven "rhetorics" of play—ideologies that have been applied to explain, support, and prioritize particular forms of play—in The Ambiguity of Play.
- Progress, fate, power, (community) identification, imagination, ego, and frivolity are the seven rhetorics.
- Sutton-Smith attributes three of these—fate, power, and identity in video games as ancient but still relevant and correlates them with a more group-centered orientation.
- Progress, imaginary, and self are three other terms that are more recent and are linked to a contemporary emphasis on the person.
- According to Sutton-Smith, frivolity, the seventh rhetoric, operates as responding rhetoric since nonhegemonic forms of play are frequently viewed as frivolous.
- Sutton-Smith states in the conclusion that variation is one of the play's fundamental characteristics and bears significant similarities to biological variation.
To learn more about video games refer to:
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Human activities contribute change- by change in the earths surface