Answer:
Explanation:
In the past, it has been thought that video games can have negative effects on children. However, new studies are arguing this is not true.
Series of studies have proved that children that play video <u>games have better cognition skills and navigation skills, as these games have helped them practice visual and spatial copying, dealing with maps and with space. </u>Many of strategic games rely on people having good navigational and map reading skills, and this can improve children’s orientation greatly.
Video games can also relax children and ease their aggressiveness. Playing certain games that rely on reflexes can relax anxiety and help them ease anger in a socially acceptable way<u>.</u> Additionally, easy-going builder games can relax a person as well and help them feel happier. Generally, <u>games have proven to be helpful for the good emotional development of the children.</u>
As games today are becoming more imaginative and more diverse,<u> plenty of them can have an educational purpose and spark children’s imagination, problem-solving skills and teach them subjects such as history, maths, logic, and so on. </u>
Answer: Goes Here
Explanation: Explain Your Answer
I see you have already provided an answer. I will, however, develop it further.
Answer and Explanation:
<u>The external events in "The Most Dangerous Game", a short story by Richard Connell, affect an internal change within the main character, Sanger Rainsford. </u>Rainsford is a famous hunter, who also happens to be quite arrogant about his luck and position in life. He does not care about what <u>the animals </u>he hunts feel. <u>Rainsford is unable to empathize with their fear.</u> According to him, the world is divided into hunters and huntees, and he is lucky to belong to the former instead of the latter.
However, Rainsford's luck changes drastically once he accidentally lands on General Zaroff's island. Zaroff, like Rainsford, is a hunter incapable of empathy for his prey. The difference lies in the fact that the general has grown tired of hunting irrational beasts. He now hunts man. And since Rainsford sees this as murder and refuses to hunt alongside him, Zaroff decides to make Rainsford his new prey.
<u>Of course this conflict is bound to cause Rainsford to change internally. Just like an animal, Rainsford is at a disadvantage. He does not possess a gun, while Zaroff carries one and uses hound dogs to help him in his hunt. Rainsford is now no different than one of the beasts he used to hunt. Fear of death is what drives him - the basic instinct to survive that every single animal in the world has. </u>
<u>Of course, Rainsford is a human being. He is rational and intelligent enough to find a way to beat Zaroff. Still, until that happens, he suffers the agony of having to run for his life, to hide in fear. The external event of becoming a prey certainly changes Rainsford into a man capable of empathizing.</u>