A casual game is a video game targeted at or used by casual gamers. Casual games may exhibit any type of gameplay or genre. They are typically distinguished by simple rules and by reduced demands on time and learned skill, in contrast to more complex hardcore games. They typically impose low production and distribution costs on the producer. Casual games are often played on a personal computer online in web browsers, but are also popular on game consoles and mobile phones.
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You should make sure no one is looking and make sure you have protection
Breach..
bugs and viruses
hack
What kind of question is this?
Answer:
struct item
{
float previousCost;
float taxAmount;
float updatedCost;
} itemObject;
void calculation(int cost,int quantity,float tax)
{
struct item *itemPointer=&itemObject;
itemPointer->previousCost=(cost) * (quantity);
itemPointer->taxAmount=itemPointer->previousCost * (tax/100);
itemPointer->updatedCost=itemPointer->previousCost+itemPointer->taxAmount;
}
Explanation:
- Define a structure called item that has 3 properties namely previousCost, taxAmount and updatedCost.
- The calculation function takes in 3 parameters and inside the calculation function, make a pointer object of the item structure.
- Calculate the previous cost by multiplying cost with quantity.
- Calculate the tax amount by multiplying previous cost with (tax / 100).
- Calculate the previous cost by adding previous cost with tax amount.