I think it's B. The Start menu.
Your percentage gain on the investment was d)15%
To find percentage increase we subtract original number from new number.
2,643 - 2,300 = 343
Then we divide 343 by 2,300 = .1491
Then you multiply by 100.
.1491 * 100 = 14.91
It is a 14.91% (rounded) increase.
So the nearest percent out of these options would be 15%.
Hope this helps you! (:
-Hamilton1757
In theory, you can of course use any language you like, but there are a few commonly used ones.
From your list it would be c++ or c#, because if you actually have the interest long term then those will be the languages used by the various "big"/well known/used engines.
I would suggest c#, because it can be used with the Unity engine, which has an enormous community with help resources especially to start out and learn to program or game development.
On the other hand I would also suggest JavaScript. It isn't used for any of the big title development, but for all the *.io games like slither and so on. When looking at such games you will quickly notice that they are generally much simpler (for example 2D not 3D), because game engines are just simpler in JavaScript. While this is obviously limiting it might help to get something simple actually working, instead of getting stuck in extra complexities and additional features until you lose your motivation.
The basic programming you learn is still the same, so after you have learned a language you can quickly pick up most others.
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Answer:
The correct answer to the following question will be "RAID 5".
Explanation:
- RAID 5 is an obsolete array of the setup of independent disks that uses parity disk striping. RAID 5 classes have a total of three and no full hard drives (HDDs).
- RAID 5 is considered to be among the most stable RAID systems because the stability data is scattered throughout all drives.
- In a RAID 5 package, the minimum amount of disks is three (two for records, and one for variance). The maximum amount of disks in a RAID 5 system is infinite in principle even though your disk array may have created-in limitations. RAID 5 however only defends against a single failure of the motor.
Therefore, this will be the right answer.