A) The attachment shows the equation of the best-fit line. It is approximately
.. test average = 89.7 -2.93*(hours playing games)
b) The slope indicates the expected drop in test score for each hour spent playing games
c) The y-intercept is the expected test score if no hours are spent playing games.
d) The correlation coefficient is -0.92, a significant negative correlation. One might expect that hours spent playing games indicates a lack of interest in school subjects or studying, hence a likelihood that test scores will be lower.
e) The equation predicts a test score of about 75 for someone who spends 5 hours a week playing video games.
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Answer:
56.7 kg.
Step-by-step explanation:
Use the density formula to solve for the mass:
D = m/V.
Rearrange in terms of mass, or 'm':
DV = m.
Solve for the volume:
0.06 × 0.9 × 1.5 = 0.081 m³.
Plug this into the equation along with the density:
700 × 0.081 = 56.7 kg.
Answer:
none of the above, x=13/2
Step-by-step explanation:
(x-5)2= 3
2x_10=3
2x=13
x=13/2
Answer:
156.37°
Step-by-step explanation:
We solve this above question, using Cosine rule which is given as:
Cos C = a² + b² - c²/2ab
Let the Angle be represented as: x
Cos x = 310² + 200² - 150²/2 × 310 × 200
x = arc cos [ 310² + 200² - 150²/2 × 310 × 200]
x = 23.63°
The angle, in degrees, that he must turn through to head straight for Island B is given as:
180° - 23.63°
= 156.37°