Answer:
Check the explanation
Explanation:
#include <iostream>
using namespace std;
void hex2dec(string hex_num){
int n = 0;
//Loop through all characters in string
for(int i=0;i<hex_num.size();i++){
//take ith character
char c = hex_num[i];
//Check if c is digit
if(c>='0' && c<='9'){
n = 16*n + (c-48);
}
//Convert c to decimal
else{
n = 16*n + (c-55);
}
}
cout<<hex_num<<" : "<<n<<endl;
}
int main()
{
hex2dec("EF10");
hex2dec("AA");
return 0;
}
The Output can be seen below :
The three default components listed in the inspector view of a terrain assets are: Terrain, Terrian Collider and Texture.
So the answer is Transform.
If you use the Move tool then click and drag an object while holding CTRL and Shift at the same time, it will snap the object to intersection points of the Collider; allowing stacking of objects automatically.
So the answer is Stack objects automatically.
Either wiped off the drive, or right next to the new ones, I do not recommend keeping the old files.
A disk optimization program, but they're probably looking for defragmenting program.