hey
I'm going to college for game design.
one of the best languages and the one I'm studying in is c# it is used in unity and many other game engines but there are many more. Just to list a few c++, Java, and many more it is up to you. if you would like more info about this just let me know By the way what game are you planning to make that is one of the most important factors
Hope this helps
-scav
Answer:
It would definitely be true studied a lot of this stuff.
Explanation:
Answer:
The answer to this question is given below in the explanation section.
Explanation:
First, we need to convert these hexadecimal numbers into decimal numbers, then we can easily identify which one is the lowest hexadecimal.
The hexadecimal numbers are F2, 81, 3C, and 39.
F2 = (F2)₁₆ = (15 × 16¹) + (2 × 16⁰) = (242)₁₀
81 = (81)₁₆ = (8 × 16¹) + (1 × 16⁰) = (129)₁₀
3C = (3C)₁₆ = (3 × 16¹) + (12 × 16⁰) = (60)₁₀
39 = (39)₁₆ = (3 × 16¹) + (9 × 16⁰) = (57)₁₀
The 39 is the lowest hexadecimal number among the given numbers.
Because 39 hex is equal to 57 decimal.
39 = (39)₁₆ = (3 × 16¹) + (9 × 16⁰) = (57)₁₀
Answer:
t= 8.7*10⁻⁴ sec.
Explanation:
If the signal were able to traverse this distance at an infinite speed, the propagation delay would be zero.
As this is not possible, (the maximum speed of interactions in the universe is equal to the speed of light), there will be a finite propagation delay.
Assuming that the signal propagates at a constant speed, which is equal to 2.3*10⁸ m/s (due to the characteristics of the cable, it is not the same as if it were propagating in vaccum, at 3.0*10⁸ m/s), the time taken to the signal to traverse the 200 km, which is equal to the propagation delay, can be found applying the average velocity definition:

If we choose x₀ = 0 and t₀ =0, and replace v= 2.3*10⁸ m/s, and xf=2*10⁵ m, we can solve for t:

⇒ t = 8.7*10⁻⁴ sec.