Answer:
Your answer is <em>I think </em>A) A loop
Explanation:
In computer programming, a loop is a sequence of instruction s that is continually repeated until a certain condition is reached.
Answer:
Essentially additive editing and stringing “the good stuff” together, whereas subtractive is more about stringing all your raw footage together and “removing the bad stuff”
Additive editing feels confident and concerned with the pursuit of a specific, existing vision. And it’s faster. Subtractive editing feels like a deeper listening to what the footage is saying, and holding on to many potential permutations.
Explanation:
Addictive editing - creating a program from raw footage by starting by starting with nothing and adding selected components
Subtraction editing - creating a program by removing redundant or poor quality material from the original footage
Answer:
The answer is "physical design"
Explanation:
This design is the method of translating the specification of circuits into a physical design that explains how cells and roads connect. It is an architecture, that involves the system's internal processes of input and output.
- This system is created by establishing the design criteria, which determines basically what the applicant system is doing.
- It includes the architecture, process architecture and software design of user interfaces.
To make a horizontal line in mathematics you require some sort of constant function. Where no matter the input x the output y will always equal to a certain number n.
For eg. consider n = 2. Hence the graph of line has an equation of y = n making it always intercept in (x, n). As x increases the y is the same therefore the horizontal infinite line emerges.
So to plot or code this kind of program you need to have the same values of y therefore y is a constant function.
Hope this helps.
r3t40
Answer:
The correct answer to this question is "Name".
Explanation:
In the programming language, the object is a part of the object-oriented programming language (oops).In all (oops) programming language we use class and object. where class is a collection of data member and member function, and object is a real-world entity. An Object is an instance of a Class. When a class is created, no memory is assigned but when we create the object of the class then memory is allocated.
In this question except option (d), all options are wrong.