To find the X intercept make y =0. Then factor out a negative on the side with the equation for each of the terms, so it becomes
0=-(x^2+x+3)
0=(x^2+X+3)
0-3=(x^2+X)
-3=x(X+1)
-3=X, X intercept -3,0
-3=(X+1)
-4=X, X intercept -4,0.
These are possible X intercepts you can check by using quadratic formula as well.
Answer:
ok this is a good question
Step-by-step explanation:
i don't even know it
Answer:
The number before a variable. For example, 4x. 4 would be the coefficient, and x would be the variable.
Is it a rhombus or is it just a parallelogram?
Area of the rectangular mat = 12 x 4 = 48 in²
Area of the 3 circles = 3( πr²) = 3(3.14 x 2²) = 37.68 in²
P(landing in a circle) = 37.68/48 = 157/200 = 0.79 (nearest hundredth)
Answer: The probability of landing in one of the circles is 0.79.