Answer:
12X+10
Step-by-step explanation:
It's easy. Just combine like terms. Like terms must have the same variable and to the same power in this case all the terms have a power of 1, but it doesnt show it because it doesn't really matter. So 4x,6x, and 2x all have the same variable so add them together. That gets you 10x. Since nothing else in the expression has the same variable with 10, you leave the 10 at the end resolving in 12x+10
Answer:
I'm confused. Is there more to the question?
A. The scores in order are: 10, 12, 13, 14, 14, 16, 18, 23, 24, 26. The range is 26 - 10 = 16. The mean is the sum divided by 10, which is 17. The median is between 14 & 16, which is 15. The mode is 14, since it is repeated twice.
B. The variance is calculated by subtracting each score from the mean, squaring, and adding all such squares. Then divide by the number of terms (10) to get 27.6 Take the square root to get the standard deviation, which is 5.25.
C. This is for a population, since these are all 10 games that Jason played. (If it were a sample, we would divide by 9 only)
D. The mean of 17 is higher than the median of 15 and the mode of 14. This implies a left-skewed distribution. However, the SD of 5.25 is quite high relative to the mean of 17, so the distribution is not that clearly defined yet (more data points would make it clearer).
Your answer is "happy" based on <span>mood-dependent memory research they conducted.</span>