The block most effectively keep a sprite from moving off the screen if if on edge, bounce. Hence option B is correct.
<h3>
What is screen?</h3>
Screen is defined as a portable or stationary object that offers shelter, acts as a partition, etc., and often consists of a covered frame. Screening is defined as the procedure of locating or choosing individuals from a community according to one or more selection criteria.
The block will kept more perfectly if one of the edge there is bounce so that the box will not fall from the sprite.
Thus, the block most effectively keep a sprite from moving off the screen if if on edge, bounce. Hence option B is correct.
To learn more about screen, refer to the link below:
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Answer:
Moore’s law states that processor speeds, or overall processing power for computers will double every two years.
Explanation:
- Moore’s law is more than an observation than a law which was originated in 1970. The observation is about the number of transistors that is present in any system or an integrated system that will be doubled every couple of years.
- The real-world application of Moore's law can be seen during computing your business taxes, piloting a spaceship, or changing the television station, etc.
Answer:
def newton(n):
#Define the variables.
t = 0.000001
esti = 1.0
#Calculate the square root
#using newton method.
while True:
esti = (esti + n / esti) / 2
dif = abs(n - esti ** 2)
if dif <= t:
break
#Return the result.
return esti
#Define the main function.
def main():
#Continue until user press enters.
while True:
try:
#Prompt the user for input.
n = int(input("Enter a number (Press Enter to stop):"))
#display the results.
print("newton = %0.15f" % newton(n))
except:
return
#Call the main function.
main()
Answer:
50%
Explanation:
The markup is the difference between the selling price and the cost price. If the mark up is greater than zero, it means there is a profit, if the markup is less than 0, it means there is a loss and if the markup is equal to 0, it means there is breakeven.
Percentage markup = (markup/cost price) * 100%
Selling price - cost price = markup
15 - cost price = 5
cost price = 10
Percentage markup = (markup/cost price) * 100% = (5/10) * 100% = 50%
C) fair use
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