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IgorLugansk [536]
3 years ago
9

5.11 Of these two types of programs:a. I/O-boundb. CPU-boundwhich is more likely to have voluntary context switches, and which i

s more likely to have nonvoluntary context switches? Explain your answer
Computers and Technology
1 answer:
Leno4ka [110]3 years ago
7 0

Answer:

The answer is "both voluntary and non-voluntary context switch".

Explanation:

The description to this question can be described as follows:

Whenever processing requires resource for participant contextual switch, it is used if it is more in the situation of I/O tied. In which semi-voluntary background change can be used when time slice ends or even when processes of greater priority enter.

  • In option a, It requires voluntary context switches in I /O bound.
  • In option b, it requires a non-voluntary context switch for CPU bound.
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Which options can you choose to determine the width and height of data or cells in a spreadsheet? You can choose the or rulers t
Tju [1.3M]

Answer :

Double click on boarder width an height will automatically adjust.

Manual procedure are following:

1.Open desire file of spreadsheet

2. Click on home tab in cell group and then click format.

3. Under cell size click on default width.

4. In standered column width box type new measurements and then click OK.

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3 years ago
What limited the possibilities of game development from a technical viewpoint?
lyudmila [28]

Answer:

1)Estimation of the game project

2) Development of Prototype

.

3) Reproduction Stage

4)Communication

5) Polish

Explanation:

The limited the possibilities of game development from a technical viewpoint are the reason why some of developers in gaming are diverting away into another area of computer technology. Some of these limiting factors are;

1):Estimation of the resources needed for the game development which is hard most especially for video games and some of the reasons is that the industry is fast changing. And there are things to be estimated such as time,is there any need bro change the code.

2)Development of Prototype of the game in other to

Know if a feature is valid can be a problematic process.and to know where to perform modifications.

3) Reproduction Stage:

This one of the main limiting problem in almost every game development , and this usually occur when a game ships, reproduction stage is skipped. And without proper preproduction, there will be no coherence in product.

4) Most of the Video games can be easily ruined by bugs and features that is badly executed. And this is where polishing comes in, polishing can be really demanding.

5 0
3 years ago
• Write a program that asks the user to enter a number of seconds. • If there are less than 60 seconds input, then the program s
serious [3.7K]

Answer:

The solution code is written in Python:

  1. sec = int(input("Enter number of seconds: "))
  2. if(sec >=60):
  3.    min = sec // 60
  4.    sec = sec % 60
  5. else:
  6.    min = 0
  7. print(str(min) + " minutes " + str(sec) + " seconds")

Explanation:

Firstly, use input function to prompt user to enter number of seconds and assign the input value to variable sec (Line 1).

Next, create an if statement to check if the sec is bigger or equal to 60 (Line 3). If so, we user // operator to get minutes and use % operator to get the seconds (Line 4 - 5).

Then we use print function to print the minutes and seconds (Line 9).

6 0
3 years ago
Read 2 more answers
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