Answer:
Explanation:
In the past, it has been thought that video games can have negative effects on children. However, new studies are arguing this is not true.
Series of studies have proved that children that play video <u>games have better cognition skills and navigation skills, as these games have helped them practice visual and spatial copying, dealing with maps and with space. </u>Many of strategic games rely on people having good navigational and map reading skills, and this can improve children’s orientation greatly.
Video games can also relax children and ease their aggressiveness. Playing certain games that rely on reflexes can relax anxiety and help them ease anger in a socially acceptable way<u>.</u> Additionally, easy-going builder games can relax a person as well and help them feel happier. Generally, <u>games have proven to be helpful for the good emotional development of the children.</u>
As games today are becoming more imaginative and more diverse,<u> plenty of them can have an educational purpose and spark children’s imagination, problem-solving skills and teach them subjects such as history, maths, logic, and so on. </u>
Answer:
it's B the correct answer
It is full of his peculiar verisimilitude and has all the interest of Anson's or Dampier's voyages, with a charm of style superior to even that of the latter.
The description of Elisa's daily routine supports the author's claim that the fast-food industry seeks out teenage employees in that:
- It provides statistical evidence of what an average fast-food employee experiences.
<h3>What is a Statistical Evidence?</h3>
A statistical piece of evidence uses numbers and figures to support a previously stated fact.
So, in the text, we see an example of the use of statistical evidence in the reference to the start off and closing times of a fast-food employee's working hours. Option C is right.
Learn more about statistical evidence here:
brainly.com/question/1256677
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