Answer:
Personally would go with D.
Information being shared could be both good and bad but it all would be about the situation and if it was private information or not.
Here are some.
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- <head></head> ...
- <title></title> ...
- <body></body> ...
- <h1></h1> ...
- <p></p> ...
- <a></a> ...
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<h2>hope it helps.</h2><h2>stay safe healthy and happy....</h2>
Answer:
<u>Call by reference</u>
In an function if the variables are passed as reference variables this means that the variables are pointing to the original arguments.So the changes made in the function on the reference variables will be reflected back on the original arguments.
For example:-
#include<stdio.h>
void swap(&int f,&int s)
{
int t=f;
f=s;
s =temp;
}
int main()
{
int n,m;
n=45;
m=85;
swap(n,m);
printf("%d %d",m,n);
return 0;
}
the values of m and n will get swapped.
<u>
Call by value</u>
In this program the values of m and n will not get swapped because they are passed by value.So duplicate copies of m and n will be created and manipulation will be done on them.
#include<stdio.h>
void swapv(int f,int s)
{
int t=f;
f=s;
s=temp;
}
int main()
{
int n,m;
n=45;
m=85;
swapv(n,m);
printf("%d %d",n,m);
return 0;
}
Answer:
divide it into smaller pieces
Explanation:
Usually, the main reason a programmer does not understand a problem fully is that there is too much information. The best way to try and fully understand a problem is to divide it into smaller pieces. Start off by answering the question what is the expected output for an input. Then divide each individual issue within the problem. This will allow you as a programmer/developer to create an individual solution for each individual issue within the problem and then test to make sure that the input gives the correct output.