Answer:
Of translating an idea or a thought into a code
Explanation:
Encoding is the process of translating an idea or a thought into a code.
For example:
You want a friend to get you a gaming Laptop as a birthday gift, while describing the specification and how the laptop should look like. You visualize a fast laptop in black cover. You tell your friend it is "fast and portable". You translate your perceptions on a particular laptop into words that describe the model.
Answer:
import java.io.*;
public class Main
{
public static void main(String[] args) throws IOException {
BufferedReader bufferObject=new BufferedReader(new InputStreamReader(System.in));
String stringObject=bufferObject.readLine();
while(!stringObject.equals("99:99AM")){
System.out.println(convertedTime(stringObject));
stringObject=bufferObject.readLine();
}
}
public static String convertedTime(String stringObject){
String s=stringObject.substring(stringObject.length()-2);
String[] timeObject=stringObject.substring(0,5).split(":");
if(s.equals("AM")){
if(timeObject[0].equals("12")) return "00"+timeObject[1];
else return timeObject[0]+timeObject[1];
}
else{
if(timeObject[0].equals("12")) return "12"+timeObject[1];
else{
int hours=Integer.valueOf(timeObject[0]);
timeObject[0]=String.valueOf(12+hours);
return timeObject[0]+timeObject[1];
}
}
}
}
Explanation:
- Inside the main method run a while loop until stringObject is not equal to the string "99:99AM".
- Call the convertedTime method and display the results.
- Use the same hours and minutes except for 12th hour If the time is in AM.
- Use "00" instead of 12, if it is 12th hour.
- Add hours to 12, if the time is in PM and don't change anything in case of 12.
Answer:
4 bits
Explanation:
With 4 bits you can count to 15, because 2⁴=16. The maximum number you can express is always one less, i.e., 16-1=15.
In general, with n bits you can count to 2ⁿ-1.
Answer:
The objects created in the main method and their initial states are given below
Explanation:
The objects and initial state of each object( the values of each object’s variables) are thus:
We have objects awesome, amazing and fantastic.
initial state of awesome object is
aName = "Awesome"; aNumber = 5; amAwesome = true;
initial state of amazing object is
aName = "Amazing"; aNumber = -10; amAwesome = false;
initial state of fantastic object is
aName = "Fantastic"; aNumber = 11; amAwesome = true
If I get what you are saying then you could use a work like end. :)