2f(x) = 2x - 4 [0, 3]3f(x) = 3x - 1 [-2, -1]9f(x) = x² [4, 5]4f(x) = 4x [5, 20]5f(x) = x² - 3 [0, 5]1f(x) = x + 10 [-5, -1]10f(x) = 10x [-3, 0]¹/₂f(x) = 0.5x - 2 [2, 4]11f(x) = 2x² + x [1, 4]-1f(x) = -x + 2 [-3, 5]Domainthe set of all reasonable input values of x for the functionRangeset of output y values for the domain of the functionAverage Rate of ChangeChange in values over a given interval.Origin(0,0) on the coordinate graphing system; where the two axes meetx-axisthe horizontal number line in the coordinate systemy-axisthe vertical number line in the coordinate systemCoordinatesany specific (x,y) in the coordinate systemx-interceptwhere the function intersects the x-axisy-interceptwhere the function intersects the y-axis; the b value in a linear functionLinear FunctionA function whose graph is a straight line, where the average rate of change (slope) is constant.Exponential FunctionA function where the average rate of change is not constant and whose input value is an exponent.Table of ValuesA table showing two sets of related numbers<span>Slope of line through the points (-2, 3) and (0,0)
m = (0 - 3) / (0 - -2) = -3/2</span><span>Average Rate of Change on the interval
[-2, 0]</span>Slope: m = "rise over run" = 2Rate of Change<span>Slope of line through the points (5, -1) and (0,0)
m = (0 - -1) / (0 - 5) = -1/5</span><span>Average Rate of Change on the interval
[0, 5]</span><span>Slope of line through the points
(0, 16) and (4, 21)
m = (21 - 16) / (4 - 0) = 5/4</span>Average Rate of Change over the interval [0,4]
Answer:
B
Step-by-step explanation:
In slope intercept form, y = mx + b, the m is the slope, the b is the y intercept, and x and y can be subbed in from the point you are given of (1, 3). We are told the slope, so everything we have fills in like this:

Now we just need to solve for b:
and
so

Answer and Step-by-step explanation:
For 2 dice, we have 36 possibles outcomes:
D₁ = {1,2,3,4,5,6}
D₂ = {1,2,3,4,5,6}
U = ({1,1};{1,2};{1,3};...;{2,1};{2,2};...;{6,6})
This way, it's 6 for D₁ and 6 for D₂, 6.6 = 36
The possible 3 that might appear when rolling a pair of dice would be
{1,2} and {2,1}, so, 2.
The probability of rolling 3 is 2/36 = 1/18
Answer:
The second function represents an even function; 
Step-by-step explanation:
A function f(x) is said to be even if f(x) = f(-x). All we need to do is replace x with -x in each equation, simplify it and assess whether the equation remains unchanged. If the equation is identical to the original one then it is said to be even. Another good example of an even function is the cosine function. Moreover, even functions have y-axis symmetry