Answer:
Please the code snippet below, the code was writen in Kotlin Language
Explanation:
const val inches:Int= 12 . //This is the const value
fun main(args: Array<String>) {
//this will ask the user for input
print("Enter a number")
//this will do the conversion
var valueInFeet= Integer.valueOf(readLine())*inches
print("The value in feet is $valueInFeet feet(s)")
}
Answer:
The answer to this question is given below in the explanation section.
Explanation:
The correct answer to this question is C i.e. String s = "apluse";
The rule or syntax of declaring string in any programming language is given below:
String variable-name = "yourString";
For declaring string variable, first, you write "String" that is a keyword of a programming languages for declaring string variables, such as int before the variable name for declaring integer variable. Then, you need to write a meaningful name of the string as a variable. After string variable name, you need to put the equal operator and then write the string in double quotation("") marks and after that put the instruction terminator that is ";".
So, according to this syntax, option C is correct.
While other options are not correct because:
In option a, string is not encapsulated in double quotation. Option B does not have varaible type such as String and Option E does not have variable name and its value also. So, only option C is correct and all other except C are incorrect.
Answer:
The code is given in the explanation section
Explanation:
//Class Airconditioner
public class AirConditioner {
private boolean turnOnOff;
//The Constructor
public AirConditioner(boolean turnOnOff) {
this.turnOnOff = turnOnOff;
}
//method turn_on
public void turn_on(){
this.turnOnOff = true;
}
//method turn_off
public void turn_off( ){
this.turnOnOff = false;
}
}
// A new class to test the airconditional class
class AircondionTest{
public static void main(String[] args) {
//Creating an object of the Aircondional class
AirConditioner office_a_c = new AirConditioner(false);
//Using the reference varible to call method turn_on
office_a_c.turn_on();
}
}
Answer:
You should find a good game engine that is not hard. Unity and Unreal are some good ones.
You should also search for the programming language you like the most, and use engines that use that specific language.
Answer:
The videos contain the answers.
Explanation: