The personal fable is the adolescent's belief that he or she is highly special and unlike anyone else who has ever walked the earth. Colloquially, these individuals are known as "special snowflakes." In other words, the adolescent thinks that since others are so obviously fascinated by him (adolescent egocentrism), he must be a unique individual.
Unfortunately, the belief can have serious consequences.
In particular, the personal fable can cause a tween or teen to believe that nothing bad could possibly happen to someone as exceptional as herself. In other words, since she's so special, she must be invulnerable.
Some research has shown that belief in the personal fable and one's invulnerability is directly connected to common adolescent risk-taking behaviors, such as promiscuous or unprotected sex, use of alcohol or illicit drugs, as well as physically dangerous acts, such as driving without a license or driving recklessly or while intoxicated.
Belief in the personal fable should not be confused with having high self-esteem. Tweens or teens with low self-esteem usually still hold a version of the personal fable.
People born into lower castes must have been unhappy about it and feeling a lack of fairness. If they did not have a hope for a better life, they could have rebelled against the system. Further, those from the lowest spheres of the society sometimes would have nothing to loose if they rebelled. This would make it even more likely that they could rebel.
The belief that <em>if they accept the current situation </em>gave them a hope that they could actually have a better life in the next life. This kept people from rebelling and maintained security and stability
Answer: Displacement is the correct answer.
Explanation: Displacement is a psychological defense mechanism that allows negative feelings to be transferred from the original source of stress or frustration to a less threatening subject in order to avoid negative consequences or release unpleasant feelings.
<span>The number is seven, with a tolerance of two items more or less. We can code in approximately seven items that we have heard, with some people averaging up to nine items and others as few as five items. This, however, does not take into effect the ability for people to "chunk" items together.</span>