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Julli [10]
3 years ago
11

Which one of these tasks is part of the pre-production phase of game development?

Computers and Technology
2 answers:
Illusion [34]3 years ago
5 0

Answer:

b

Explanation:

Alexxx [7]3 years ago
3 0
[B], developing the art style guide and production plan.

It wouldn't be [A], because patches are released to consumers of the game, to fix bugs and add new content, which won't be done until post-production.

It wouldn't be [C] either, as it is also post-production, because you are sending the game to produced, packaged and shipped, meaning the game has already been pretty much fully developed.
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3 years ago
Again, suppose that n and r denote integer values where r &gt; 0 and n ≥ 0. What are two "simple" values, say lowEnough and tooH
enyata [817]

Answer:

Answer explained

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From the previous question we know that while searching for n^(1/r) we don't have to look for guesses less than 0 and greater than n. Because for less than 0 it will be an imaginary number and for rth root of a non negative number can never be greater than itself. Hence lowEnough = 0 and tooHigh = n.

we need to find 5th root of 47226. The computation of root is costlier than computing power of a number. Therefore, we will look for a number whose 5th power is 47226. lowEnough = 0 and tooHigh = 47226 + 1. Question that should be asked on each step would be "Is 5th power of number < 47227?" we will stop when we find a number whose 5th power is 47226.

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