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raketka [301]
3 years ago
6

Which statement from the passage BEST supports the author's conclusion that America's Great Outdoors Initiative is good for the

natural world? A) What can you or I do? B) With such big changes taking place, it is important to value the natural beauty of the country as it is now. C) To help save America's natural beauty, President Barack Obama has created America's Great Outdoors Initiative. D) Another aim of the plan is to create wildlife corridors, which will let wild animals
English
1 answer:
Lera25 [3.4K]3 years ago
7 0

Answer:

the answer is b i got it right trust me

Explanation:

You might be interested in
According to the article “how video games effect the Brain”Hanna nicholes maintains that:
aivan3 [116]

Answer:

At a glance, more than 150 million people in the United States play video games regularly, or for at least 3 hours per week. The average American gamer is a 35-year-old adult, with 72 percent of gamers aged 18 or older. For video game use by children, most parents – 71 percent – indicate that video games have a positive influence on their child’s life.

Video game sales continue to increase year on year. In 2016, the video game industry sold more than 24.5 billion games – up from 23.2 billion in 2015, and 21.4 billion in 2014.

The top three best-selling video games of 2016 were Call of Duty: Infinite Warfare, Battlefield 1, and Grand Theft Auto V. These games fall into the first-person shooter or action-adventure genres – the top two genres, accounting for 27.5 percent and 22.5 percent of sales, respectively. First-person shooter and action genres often stand accused of stirring aggression and causing violence and addiction.

Decades of research examining video gaming and violence have failed to reach a consensus among scientists. Scientists have been unable to find a causal link between playing video games and acts of violence in the real world.

A growing body of evidence, however, shows that video gaming can affect the brain and, furthermore, cause changes in many regions of the brain.

Scientists have recently collected and summarized results from 116 scientific studies to determine how video games can influence our brains and behaviors. The findings of their review were published in Frontiers in Human Neuroscience.

“Games have sometimes been praised or demonized, often without real data backing up those claims. Moreover, gaming is a popular activity, so everyone seems to have strong opinions on the topic,” says Marc Palaus, first author of the review.

By looking at all research to date, Palaus and the team aimed to observe whether any trends had emerged with regard to how video games impact the structure and activity of the brain. A total of 22 of the reviewed studies explored structural changes in the brain and 100 studies analyzed changes in brain functionality and behavior.

Results of the studies indicate that playing video games not only changes how our brains perform but also their structure.

For example, video game use is known to affect attention. The studies included in the review show that video game players display improvements in several types of attention, including sustained attention and selective attention. Furthermore, the regions of the brain that play a role in attention are more efficient in gamers compared with non-gamers, and they require less activation to stay focused on demanding tasks.

Evidence also demonstrates that playing video games increases the size and competence of parts of the brain responsible for visuospatial skills – a person’s ability to identify visual and spatial relationships among objects. In long-term gamers and individuals who had volunteered to follow a video game training plan, the right hippocampus was enlarged.

Researchers have discovered that video gaming can be addictive – a phenomenon known as “Internet gaming disorder.”

In gaming addicts, there are functional and structural alterations in the neural reward system – a group of structures associated with feeling pleasure, learning, and motivation. Exposing video game addicts to game-related cues that cause cravings, and monitoring their brain responses, highlighted these changes – changes that are also seen in other addictive disorders.

“We focused on how the brain reacts to video game exposure, but these effects do not always translate to real-life changes,” notes Palaus. The research into the effects of video gaming is still in its infancy and scientists are still scrutinizing what aspects of gaming impact what brain regions and how.

“It’s likely that video games have both positive (on attention, visual and motor skills) and negative aspects (risk of addiction), and it is essential we embrace this complexity,” Palaus continues.

Hope this helps, have a nice day/night! :D

6 0
2 years ago
Which of the following defines onomatopoeia?
Reika [66]
An onomatopoeia is a word that phonetically imitates, resembles or suggests the source of the sound that it describes. Onomatopoeia (as an uncountable noun) refers to the property of such words. Common occurrences of onomatopoeias include animal noises such as "oink", "miaow" (or "meow"), "roar" or "chirp". I don't know if you read comics but sometimes someone will hit something and it will say "BANG" it basically a sound.
4 0
3 years ago
Read 2 more answers
MACBETH. Seyton! -I am sick at heart,
Lostsunrise [7]

Answer:

D

Explanation:

Seyton!—I’m sick at heart when I see—Seyton, come here!—This battle will either secure my reign forever or else topple me from the throne. I have lived long enough. The course of my life is beginning to wither and fall away, like a yellowing leaf in autumn. The things that should go along with old age, like honor, love, obedience, and loyal friends, I cannot hope to have. Instead, I have passionate but quietly whispered curses, people who honor me with their words but not in their hearts, and lingering life, which my heart would gladly end, though I can’t bring myself to do it. Seyton! 《 this is a modern version of the given text》

5 0
3 years ago
Select the sentence that corrects the following sentence fragment:
lyudmila [28]

Answer:

She won the contest because she was the best.

Explanation:

5 0
3 years ago
Read 2 more answers
Describe the characters in the play. Include their names and a brief description of what they are like, what they experience, an
7nadin3 [17]

Answer:

Lewis Hale—He is a local farmer who is the first person to discover the murder. He is simpleminded and hardworking.

George Henderson—He is the county attorney investigating the murder. He is a cynical young man who likes to mock others, especially women. He pays no attention to women’s interests and their household duties.

Henry Peters—He is the local sheriff who investigates the murder. He is very professional in his behavior. Like Henderson, he too dismisses female interests as unimportant and unworthy of attention.

Mrs. Hale—She is Lewis Hale's wife. She discovers the clues to the murder along with Mrs. Peters. She knew Mrs. Wright before her marriage and knew of her unhappy state. She feels that Mr. Wright deserved to be punished and hides the evidence against Mrs. Wright.

Mrs. Peters—She is the sheriff's wife. She is relatively new in town and does not know the victim's wife very well. She has a timid attitude and tries to defend the men's actions in the play. She seems to be a law-abiding person, but in the end, she helps Mrs. Hale hide the evidence against Mrs. Wright.

John Wright—He is a farmer who is strangled to death in his sleep. He is an honest man, but he pays little attention to his wife's needs. He put several restrictions on his wife and even prevented her from singing.

Mrs. Wright—Mrs. Wright is the victim's wife and the prime suspect for the murder. She was trapped in an unhappy marriage. Before her marriage, she was lively and cheerful. She had a canary as a pet, which her husband probably killed.

5 0
3 years ago
Read 2 more answers
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