Answer:
Explanation:
Yes, it may still be readable, but if they refuse to take it you have no ground to stand on. (If you obscure the signature, at least make sure the CVV is readable or reprinted on top.) The plastic covering should not interfere with the mag stripe.
The image in the photograph is representing A. Analog Data. Analog data is data that is represented in a physical way. Where digital data is a set of individual symbols, analog data is stored in physical media, whether that's the surface grooves on a vinyl record, the magnetic tape of a VCR cassette, or other non-digital media. Analog and digital signals are different types which are mainly used to carry the data from one apparatus to another. Analog signals are continuous wave signals that change with time period whereas digital is a discrete signal is a nature. Examples of analog technology: photocopiers. old land-line telephones. audio tapes. old televisions (intensity and color information per scan line). Analog and digital signals are the types of signals carrying information. The major difference between both signals is that the analog signals that have continuous electrical signals, while digital signals have non-continuous electrical signals.
The
data recovery labData recovery can be done in special rooms called data
recovery labs. Data that has been salvaged, lost, or inaccessible from
removable media or secondary storage can be accessed in a normal way. Recovery
of this kind may be required due to the physical damage caused.
UX i believe. Web designer and graphic designer are visual which is the basis of UI. Think of UX as User eXperience and in order to have a good experience it has to flow. If it can flow then u can design it. Think of UX as the skeleton and UI is the flesh
Answer: "An instance of a class"
Explanation:
When you create an object, you are creating an instance of a class, therefore "instantiating" a class.
You create an object from a class, thus you can say that a class provides the blueprint for objects.
When used in object-oriented programming, a class is a factory for creating objects and Such objects are called "instances" of the class.