Answer:
C. Predictive value.
Explanation:
Relevant information is able to make a difference in user decisions. To do so, it must have predictive value, confirmatory value, or both. Financial information has predictive value if it can be used as an input in a predictive process.
Answer:
$12,800
Explanation:
This can be calculated as follows:
November sales in unit = 64,000
Since Wisdom Toys requires that 20% of the next month’s sales in units are on hand at the end of each month, we have:
Number of video games in inventory at October 31 = November sales in unit * 20% = 64,000 * 20% = 12,800
Therefore, 12,800 video games in inventory at October 31.
Answer:
Amount of change in millions (Revenue) = $1,339 (Increase)
Percent of change = 0.08178 = 1.88 % (Approx)
Explanation:
Given:
Current Previous
Revenue $72,618 $71,279
Find:
Amount of change in millions = ?
Percent of change = ?
Computation:
⇒ Amount of change in millions (Revenue) = Current year revenue - Previous year revenue
⇒ Amount of change in millions (Revenue) = $72,618 - $71,279
⇒ Amount of change in millions (Revenue) = $1,339 (Increase)
⇒ Percent of change = Amount of change in millions (Revenue) / Previous year revenue
⇒ Percent of change = $1,339 / $71,279
⇒ Percent of change = 0.08178 = 1.88 % (Approx)
Answer:
Break-even point in units= 450,000 units
Explanation:
Giving the following information:
Desired profit= $250,000
Sales price is $9
Unitary variable cost= $8
Total fixed costs are $200000
To determine the number of units required, we need to use the break-even point formula, including the desired profit.
Break-even point in units= (fixed costs + desired profit) / contribution margin per unit
Break-even point in units= (200,000 + 250,000) / ( 9 - 8)
Break-even point in units= 450,000 units
Answer:
E) they were not involved in setting the goals
Explanation:
I personally like management by objectives (MBO) since it is a management model that encourages employee participation in the decision making processes and goal setting processes for an organization.
When the employees feel that they have a saying in the decision making processes or goal setting processes, they are really motivated to reach those goals and give their best to prove that they were right when they proposed something. The motivation is different.
In this case, the exact opposite is happening. An order coming from some distant headquarter that was made without any type of employee participation is going to generate frustration and problems.