Answer:
when you subtract a negative number the two negative signs cancel out and it turns to a positive number
Step-by-step explanation:
in -6 - (-2)
the two - signs cancel out so it ends up being
-6+2 which is why it equals -4
D is answer...........mmm
Answer:
The equivalent expression for the given expression
is
![4x^{3} y^{2}(\sqrt[3]{4xy} )](https://tex.z-dn.net/?f=4x%5E%7B3%7D%20y%5E%7B2%7D%28%5Csqrt%5B3%5D%7B4xy%7D%20%29)
Step-by-step explanation:
Given:
![\sqrt[3]{256x^{10}y^{7} }](https://tex.z-dn.net/?f=%5Csqrt%5B3%5D%7B256x%5E%7B10%7Dy%5E%7B7%7D%20%7D)
Solution:
We will see first what is Cube rooting.
![\sqrt[3]{x^{3}} = x](https://tex.z-dn.net/?f=%5Csqrt%5B3%5D%7Bx%5E%7B3%7D%7D%20%3D%20x)
Law of Indices

Now, applying above property we get
![\sqrt[3]{256x^{10}y^{7} }=\sqrt[3]{(4^{3}\times 4\times (x^{3})^{3}\times x\times (y^{2})^{3}\times y )} \\\\\textrm{Cube Rooting we get}\\\sqrt[3]{256x^{10}y^{7} }= 4\times x^{3}\times y^{2}(\sqrt[3]{4xy}) \\\\\sqrt[3]{256x^{10}y^{7} }= 4x^{3}y^{2}(\sqrt[3]{4xy})](https://tex.z-dn.net/?f=%5Csqrt%5B3%5D%7B256x%5E%7B10%7Dy%5E%7B7%7D%20%7D%3D%5Csqrt%5B3%5D%7B%284%5E%7B3%7D%5Ctimes%204%5Ctimes%20%28x%5E%7B3%7D%29%5E%7B3%7D%5Ctimes%20x%5Ctimes%20%28y%5E%7B2%7D%29%5E%7B3%7D%5Ctimes%20y%20%20%20%29%7D%20%5C%5C%5C%5C%5Ctextrm%7BCube%20Rooting%20we%20get%7D%5C%5C%5Csqrt%5B3%5D%7B256x%5E%7B10%7Dy%5E%7B7%7D%20%7D%3D%204%5Ctimes%20x%5E%7B3%7D%5Ctimes%20y%5E%7B2%7D%28%5Csqrt%5B3%5D%7B4xy%7D%29%20%5C%5C%5C%5C%5Csqrt%5B3%5D%7B256x%5E%7B10%7Dy%5E%7B7%7D%20%7D%3D%204x%5E%7B3%7Dy%5E%7B2%7D%28%5Csqrt%5B3%5D%7B4xy%7D%29)
∴ The equivalent expression for the given expression
is
![4x^{3} y^{2}(\sqrt[3]{4xy} )](https://tex.z-dn.net/?f=4x%5E%7B3%7D%20y%5E%7B2%7D%28%5Csqrt%5B3%5D%7B4xy%7D%20%29)
Two Answers: Angle 1, Angle 4
Adjacent angles share a common segment, line, or ray. Think of two adjacent rooms sharing a common wall.
It’s actually true!
^ ^ ^ ^
<—|——|——|——|——|—>
-2 -1 0 1 2
The 4 arrows above the number line represents the distance between 2 and -2 which is 4!