Answer:
by simply just logging on and using the internet.
Explanation:
Answer:
it depends
Explanation:
if you are hacking for a purpose that is benefiting the person being hacked, that is ethical hacking. ethical hacking is not illegal, as long as you get permission from the person being hacked.
if you hack someone without their knowledge, that is unethical hacking, and that is in many cases, a crime, and if it has enough of a detrimental effect on a companys process, it could land you into prison and earn you a hefty fine.
ethical hacking is good for testing a networks security, and if all is well, the ethical hacker shouldnt be able to get into a network if it is secured properly.
The two functions does tcp/ip are:
- Reassemble data packets at the destination.
- Request servers for data the user wants.
<h3>What are the functions of TCP IP?</h3>
The role of the Transmission Control Protocol is known to be the one that helps to take in and put together the Data Packets while that of IP is to send the Data Packets to the right location or destination.
Therefore, The two functions does tcp/ip are:
- Reassemble data packets at the destination.
- Request servers for data the user wants.
Learn more about tcp/ip from
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<em>Network change in larger organization follows hierarchy of approval.
</em>
<em>Hierarchy of approval will start from the lowest department. The lowest department must prepare a written proposal, stating that there is a need for the network upgrade. Attachments such as proposed price list for the new equipments to buy also comes up with the proposal. Once that all documents are prepared, signatures from approval departments must be gathered. Each signature should be present and complete.
</em>
<em>
</em>
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Answer:
class MarblesBoard(object):
def __init__(self, seq):
self.seq = list(seq)
def switch(self):
temp = self.seq[0]
self.seq[0] = self.seq[1]
self.seq[1] = temp
def rotate(self):
temp = self.seq[0]
for i in range(1, len(self.seq)):
self.seq[i-1] = self.seq[i]
self.seq[-1] = temp
def is_solved(self):
for i in range(len(self.seq)):
if i != self.seq[i]:
return False
return True
def __str__(self):
return ' '.join(list(map(str,self.seq)))
def __repr__(self):
return ' '.join(list(map(str,self.seq)))
class Solver(object):
def __init__(self, board):
self.board = board
def solve(self):
steps = 0
while not self.board.is_solved():
if self.board.seq[0] > self.board.seq[1] and self.board.seq[0] != len(self.board.seq) - 1:
self.board.switch()
else:
self.board.rotate()
print(self.board)
steps += 1
print('Total steps:', steps)
Explanation:
The Python class MarblesBoard creates an object of the board game used in the Solver class object instance and it holds data or attributes of the player piece movement and the magic methods (__str__ and __repr__). The Solver object gets the switch and rotate movementt of the player and displays the total steps at the end of the game.