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aalyn [17]
4 years ago
15

True or false: ethernet and 802.11 use the same frame structure.

Computers and Technology
2 answers:
Vinil7 [7]4 years ago
7 0
802.11g is slower than ethernet but 802.11ac is about the same.


I would say that since 802.11 is wifi that they do use basically the same frame structure 
 
Yuri [45]4 years ago
5 0
Honestly I think it's True. Tell me if i'm wrong or right.
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How can you enter Task Manager in Windows? Select 3 options. press Ctrl + Shift + Tab press Ctrl+Alt+Delete and then click Task
Sophie [7]

Answer:

Please find the 3 options below.

Explanation:

To begin with, Task Manager in windows, is a monitor program that provides information or shows application and processes running on a computer. Task manager also provide insights about the general status of a computer. The three options for entering or accessing task manager in windows are:

1. Press Ctrl+Alt+Delete and then click Task Manager

2. Right-click the taskbar and choose Start Task Manager

3. Right-click the taskbar and choose Manage Tasks

5 0
4 years ago
Members of the sales team use laptops to connect to the company network. While traveling, they connect their laptops to the inte
coldgirl [10]

Answer: Network access control (NAC)

Explanation:

The solution that should be used is the network access control. Network access control helps in keeping devices and users that are unauthorized out of ones private network.

In this case, since one will like to prevent the laptops from connecting to the network unless anti-virus software and the latest operating system patches are installed, then the network access control can be used. One can only give access to the device that it wants to give access to and prevent others from connecting.

3 0
3 years ago
Functions of barriers include (mark all that apply): A. Define boundaries B. Design layout C. Deny access D. Delay access
gayaneshka [121]

Answer:

A. Define boundaries

C. Deny access

D. Delay access

Explanation:

A barrier is a material or structure used to prevent or block access. Barriers can either be natural or structural and are used for many purposes usually for security reasons. The following are functions of barriers either natural or structural:

  1. Define areas of boundaries
  2. Delay or slow access. Example is the use of speed bumps to slow down vehicles.
  3. Provide access to entrances such as the use of gates
  4. Deny access to unauthorized personnel and allowing authorized personnel.
4 0
4 years ago
Which of the following function declarations correctly expect an array as the first argument?
NARA [144]

Answer:

Only

Option: void f1(float array[], int size);

is valid.

Explanation:

To pass an array as argument in a function, the syntax should be as follows:

functionName (type arrayName[ ] )

We can't place the size of the array inside the array bracket (arrayName[100]) as this will give a syntax error. The empty bracket [] is required to tell the program that the value that passed as the argument is an array and differentiate it from other type of value.

3 0
4 years ago
Define a member function PrintAll() for class PetData that prints output as follows. Hint: Make use of the base class' PrintAll(
PilotLPTM [1.2K]

Answer:

Following are the program in the C++ Programming Language.

//set header file

#include <iostream>

//set header file for string

#include <string>

//set namespace

using namespace std;

//define class

class AnimalData

{

//set access modifier

public:

//define function

void SetName(string givenName)

{

//initialize the value of function's argument

fullName = givenName;

};

//define function

void SetAge(int numYears)

{

//initialize the value of function's argument

ageYears = numYears;

};  

//here is the solution

//define function

void PrintAll()

{

//print output with message

cout << "Name: " << fullName<<endl;

//print output with message

cout << "Age: " << ageYears<<endl;

};

//set access modifier

private:

//set integer data type variable

int ageYears;

//set string data type variable

string fullName;

};

//define class and inherit the parent class

class PetData: public AnimalData

{

//set access modifier

public:

//define function

void SetID(int petID)

{

idNum = petID;

};

//override the function for print id

void PrintAll()

{

AnimalData::PrintAll();

cout << "ID: " <<idNum ;

};

//set access modifier

private:

//set integer type variables

int idNum,fullName,ageYears;

};

//define main method

int main()

{

//create object of the child class

PetData userPet;

//call function through object

userPet.SetName("Fluffy");

//call function through object

userPet.SetAge (5);

//call function through object

userPet.SetID (4444);

//call function through object

userPet.PrintAll();

cout << endl;

return 0;

}

<u>Output</u>:

Name: Fluffy

Age: 5

ID: 4444

Explanation:

<u>Following are the description of the program</u>:

  • Set required header file and namespace.
  • Define class 'AnimalData' and inside the class, set integer data type variable 'ageYears', string data type variable 'fullName'.
  1. Then, define function 'SetName()' with string data type argument 'givenName' and initialize the value of argument in the string variable.
  2. Then, define function 'SetAge()' with integer data type argument 'numYears' and initialize the value of the argument in the integer variable.
  3. Define function 'PrintAll()' to print the value of the following variables with message.
  • Define class 'PetData' and inherit the parent class in it, then set integer data type variable 'idNum'.
  1. Then, define function 'SetID()' with integer data type argument 'petID' and initialize the value of the argument in the integer variable.
  2. Override the function 'PrintAll()' to print the value of the following variable with message.

Finally, define main method and create the object of the child class, then call the following functions through the class object.

8 0
3 years ago
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