Answer:
proportion of gamers who prefer console does not differ from 29%
Step-by-step explanation:
Given :
n = 341 ; x = 95 ; Phat = x / n = 95/341 = 0.279
H0 : p = 0.29
H1 : p ≠ 0.29
The test statistic :
T = (phat - p) ÷ √[(p(1 - p)) / n]
T = (0.279 - 0.29) ÷ √[(0.29(1 - 0.29)) / 341]
T = (-0.011) ÷ √[(0.29 * 0.71) / 341]
T = -0.011 ÷ 0.0245725
T = - 0.4476532
Using the Pvalue calculator from test statistic score :
df = 341 - 1 = 340
Pvalue(-0.447, 340) ; two tailed = 0.654
At α = 0.01
Pvalue > α ; We fail to reject the null and conclude that there is no significant evidence that proportion of gamers who prefer console differs from 29%
Answer:
7 pounds and 1.4763 ounces
Answer:
large sweetened peach tea
Step-by-step explanation:
Answer:
Ends at 2:00
Step-by-step explanation:
12:15 + 1:30 = 13:45.
13:45 + 00:15 = 14:00
14 - 12 = 2
Recess ends at 2:00
Let C(x) = -0.75x + 20,000 and R(x)= -1.50x then the profit function exists noted as P(x) = R(x) - C(x)
P(x) = -1.50x - (-0.75)x + 20,000
P(x) = -0.75x + 20000
Therefore, the profit function exists -0.75x + 20000.
<h3>How to find profit function?</h3>
The profit function can be estimated by subtracting the cost function from the revenue function. Let profit be expressed as P(x), the revenue as R(x), the cost as C(x), and x as the number of items traded. Then the profit function exists noted as P(x) = R(x) - C(x).
Given:
C(x) = -0.75x+20,000 and R(x)= -1.50x
P(x) = R(x) - C(x)
= -1.50x - (-0.75)x + 20,000
= -1.50x + 0.75x + 20,000
Apply rule -(-a) = a
= -1.5x + 0.75x + 20000
Add similar elements:
-1.5 x + 0.75x = -0.75x
P(x) = -0.75x + 20000
Therefore, the profit function exists -0.75x + 20000.
To learn more about profit function refer to:
brainly.com/question/16866047
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