Answer:
The answers provided aren't reasonable for this graph.
Step-by-step explanation:
The graph's y-intercept is -2, since that is the point where the line intersects the y-axis. The slope is 3x, because the distance from one point to the next is 3 up, 1 right. So the equation for the graph is y = 3x - 2.
Answer:
B.
Step-by-step explanation:
to turn a decimal into a percentile you have to move the decimal point over two spaces to the right.
Answer and explanation:
The gambler's fallacy is the fallacy of belief that if an event such as a loss occurs more frequently in the past, it is less likely to happen in the future. We assume here that this belief is true, therefore
If she loses, her probability of winning increases =3/4
If she wins, her probability to win is normal =1/2
Given that probability of winning is 1/2
Probability of losing is 1-1/2=1/2
Probability that she wins the tournament is probability that she wins the first two games and loses the last or wins the first game, loses the second and wins the last or loses the first game and wins the last two games or probability that she wins all three games
=1/2*1/2*1/2+1/2*1/2*3/4+1/2*3/4*1/2+1/2*1/2*1/2
=25/48
Probability of winning the tournament if she loses the first game
=1/2*3/4*1/2= 3/16
Note: whenever there is "or" in probability, you add
The speed of a bus that travels 250 km in 2 hours is 145 because you have to divide 250 km and 2 hours which gives 145.
Hope this helps:)
You may recall that you can't take the square root of a negative number (if you want a real number). So, the area under the square root, also known as the radicand, must be zero or positive. This is how we restrict the domain.
We write the inequality

.
B