Answer:
1) 2 bits 2) shown in explanation 3) shown in explanation 4) 22 bits per pixel (2.75 bytes)
Explanation:
As a bit is one of two states, 1 or 0, 2 bits is sufficient to represent 4 colors:
00 = color 1
01 = color 2,
10 = color 3,
11 = color 4
This would be the custom type of encoding for that specific image as it only uses 4 colors.
Now to calculate the amount of memory saved, which is quite simple:
24-2=22
So you Would save 22 bits per pixel or 2.75 bytes per pixel.
The first %d is the result of num 1 /bum 2
Answer:
Explanation: c vecause am pro
Answer:
False.
Explanation:
In this question some information is missing the question does not mention which type of question is this. This question is a true/false type question.
isometric projection camera is an engineer or the technical drawing in which we represented the 3D(three dimensional) objects in the 2D(Two dimensional) objects. This camera representing the object in a visual manner. isometric projection is also known as Isometric drawing, In the isometric projection camera, all the angles are equal. It does not provide an illusion perspective by using parallax scrolling to create the illusion of 3D in a 2D game.
Yes ma’am , can of spam. what she said up there ^*