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Sati [7]
3 years ago
6

Show work 14.7 x 11.361=

Mathematics
1 answer:
Yanka [14]3 years ago
3 0
Add two 0's to 14.7 making 14.700
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Hexagon DEFGHI is translated 8 units down and 3 units to the right. If the coordinates of the pre-image of point F are
Zarrin [17]
The coordinates of F' is (-9 + 3, 2 - 8) = (-6, -6)
6 0
4 years ago
Read 2 more answers
Is the graph increasing, decreasing, or constant?
djyliett [7]

Answer:

It is increasing.

Step-by-step explanation:

Given the graph of a straight line, there are several ways to find its equation.

Method 1: This method works only if the y intercept is visible.

Find any two points, (x1, y1) and (x2, y2), on the line and substitute their coordinates into the following formula to get m:

Get b from inspection of the y intercept of the graph.

Substitute the numbers that you have obtained for m and b into the equation y = m x + b.

Method 2: This method works even if the y intercept is not visible.

As in method 1, find any two points, (x1, y1) and (x2, y2), on the line and substitute their coordinates into the following formula to get m:

Substitute the number that you obtained for m into the equation y = m x + b. Also, take one of the points, say (x1, y1), and substitute its coordinates into the equation. This gives:

y1 = m x1 + b

It may not look like it, but this equation has only one variable, b, and you can easily solve for it.

Substitute the numbers that you have obtained for m and b into the equation y = m x + b.

Method 3: This method has the advantage that it uses only algebra, not geometry, and can be applied to any type of function, not just the straight line:

Find two points, (x1, y1) and (x2, y2), that are on the line. Take the first point, (x1, y1), and substitute it into the straight line equation, y = m x + b. This gives:

y1 = m x1 + b

Similarly, take the second point, (x2, y2), and substitute it into the straight line equation, y = m x + b. This gives:

y2 = m x2 + b

Together, these two equations constitute a system of two equations in the two unknowns, m and b. We can solve them for m and b using the elimination method. To be specific, if we subtract the first equation from the second, then b is eliminated and we get the equation:

y2 − y1 = m x2 − m x1,

which, when solved for m, gives the same equation as in the other two methods, namely:

Find b by back-substitution. To be specific, substitute the number that you obtained for m into one equation of the system of equations, say into y1 = m x1 + b. It may not look like it, but this equation has only one variable, b, and you can easily solve for it

7 0
3 years ago
Part 1.] The attached picture
nekit [7.7K]
Part 1. For the possible outcomes for the three tosses, we just consider the combinations of heads and tails that can happen. Since HHH and TTT are already supplied, we can just consider:

HTH, THH, HHT
TTH, THT, HTT

We consider the same for four tosses (answer provided in order with respect to the supplied given in the number of outcomes):

HHHH
THHH, HTHH, HHTH, HHHT
HHTT, HTHT, THHT, TTHH, THTH, HTTH
HTTT, THTT, TTHT, TTTH
TTTT

For the total possible outcomes we just add the number of outcomes in the third column. For three tosses we'll have a total of 8 possible outcomes and for four tosses we'll have 16 possible outcomes.

Part 2. From the answers in part 1 we can determine a pattern for the total possible outcomes based on the number of tosses. It's 2^{x} where x is the number of tosses. So for 6 tosses we'll have 64 possible outcomes.

To find how many outcomes would have exactly 4 heads, we determine the number of outcomes with HHHHTT. This will be a simple permutation problem with the equation: \frac{6!}{4!2!} =15. Therefore, there will be 15 outcomes with exactly 4 heads.

We just divide the number of outcomes with exactly 4 heads over all possible outcomes to determine the probability.

\frac{15}{64}=0.2

ANSWER: The probability would be 0.2.

Part 3-a. A Pascal's triangle is a triangle of numbers where the first and last numbers in every row are 1 and the rows at the middle are determined by getting the sum of the two nearest rows above it. Attached here is an image of the triangle.

We can observe that the pattern of outcomes is exactly like the numbers appearing in the rows of the Pascal's triangle (with the exception of the first row of the triangle)! 

Part 3-b. As mentioned earlier, the pattern for the total possible number of outcomes is just 2^{x} where x is the number of tosses. We know this because we are familiar with the fact that the answers supplied in the table in Part 1 are powers of 2.

Part 4. We first use the calculator to determine these powers:
11^{0}=1
11^{1}=11
11^{2}=121
11^{3}=1331
11^{4}=14641
11^{5}=161051
11^{6}=1771561

We just used the calculator to find these values easily but we can actually use a pattern to find the values. The pattern is evident for the first 5 exponents (0-4). We can see that the first 5 answers all look like the Pascal's triangle values!

Part 5. Yes, you can find the values for the powers of 11 using Pascal's triangle. As stated earlier, the first 5 powers (including 1) are evidently following the pattern. For exponent 5 and up, this is still actually following the triangle but the double digit answers are just carried over to the next digit.

For example, 1 5 10 10 5 1 became 161,051 since the two 10s in the middle had to be carried over.

This pattern will hold true for any powers of 11.

5 0
4 years ago
Can someone help me assp
Natali [406]

Answer:

7.2(option 3)

Step-by-step explanation:

Use distance formula

√ (x2 − x1)² + (y2 − y1)²

√(6-2)²+(9-3)²

√(4)²+(6)²

√16+36

√52

7.2

5 0
3 years ago
Read 2 more answers
Can somebody give me a quick answer will mark brainliest.
ololo11 [35]

Answer:

The value of x :

x = 16

Step-by-step explanation:

-To find the value of x, you need to use 3x + 18  and 66\textdegree written as in equation like this:

3x + 18 = 66

-Then, you solve for it:

3x + 18 = 66

3x + 18 -18 = 66 -18

3x = 48

\frac{3x}{3} = \frac{48}{3}

x = 16

So, therefore the final answer is x = 16.

6 0
3 years ago
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