The answer is true. A game design document is like a diary for game developers.
a. True This is because it covers only a short distance and allows sharing of data between short distances(PAN)
1.
#include <iostream>#include <string>
using namespace std;
int main(){ string chars; // This is where we will put our @ signs and print them for(int x=0;x < 5; x++){
chars = chars + '@'; // This will concatenate an @ sign at the end of the variable cout << chars << "\n"; }}
2.
#include <iostream>#include <string>
using namespace std;
int main(){ string name; // Our variable to store the name cout << "What is your name? \n"; // Asks the user for their name cin >> name; cout << "\nWell, hello " << name << "!";}
3.
#include <iostream>#include <string>
using namespace std;
int main(){ int number; // Our variable cout << "Enter a number\n"; // Asks for a number cin >> number; cout << "You entered " << number << "%!";}
4.
#include <iostream>#include <string>
using namespace std;
int main(){ int number; // Our variable cout << "Enter a number\n"; cin >> number;
int check = number % 2; // The modulo operator (the percent sign) gets the remainder of the quotient if (check == 0) { cout << number << " is even!"; // If the remainder is 0 then it prints out "x is even" } else { cout << number << " is odd!"; // If the remainder is not 0 then it prints out "x is odd" }}
5.
#include <iostream>#include <string>
using namespace std;
int main(){ float r; // Our variable cout << "Enter a radius\n"; cin >> r; if (r < 0){ cout << "Lol. No."; // If the radius is less than zero print out that message } float circumference=2*3.14*r; float area=r*r*3.14; cout << "\n\n Circumference of circle: " << circumference; cout << "\n Area of circle: " << area;}
Hiding/masking personal identifiers from a data set, so that the data set can never identify an individual, even if it is correlated with other data sets is known as anonymization.
<h3>What is anonymization?</h3>
The term anonymization is known as data masking and it is the standard solution in the case of data pseudonymisation. It is generally recognised by using masking and data is de- sensitised also that privacy could be maintained and private information remains safe for the support.
Data is generally identified by using masking and data is de- sensitised also that privacy could be maintained and private information remains safe for the support.
Therefore, Hiding/masking personal identifiers from a data set, so that the data set can never identify an individual, even if it is correlated with other data sets is known as anonymization.
Learn more about anonymization here:
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