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Juli2301 [7.4K]
3 years ago
9

Write a short reflection piece (it may consist of three bulleted items, with one explanatory sentence) on three things you learn

ed about computer architecture and/or operating systems.
Computers and Technology
1 answer:
nydimaria [60]3 years ago
5 0

Answers

  • OS(The Operating System) sends <em>interrupts to the processor</em> to stop whatever is being processing at that moment and computer architecture send <em>data bus</em>. This bus sends<u> data between the processor,the memory and the input/output unit.</u>
  • The operating system is a low-level software that supports a <em>computer’s basic functions</em>, such as <u>scheduling tasks and controlling peripherals</u> while the computer architecture has the <em>address bus bar</em>. This bus carries <u>signals related to addresses between the processor and the memory. </u>
  • The interface between <em>a computer’s hardware and its software</em> is its Architecture while An operating system (OS) is<u> system software that manages computer hardware and software resources and provides common services for computer programs.</u>

Explanation:

In short explanation,the Computer Architecture specifically <em>deals with whatever that's going on in the hardware part of the computer system </em>while the Operating System is the computer program <em>which has been program to execute at some instances depending on the programming instructions embedded in it</em>. An example is the MS Office.

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Gina works in an SDLC team. When Gina makes changes to a file, no one else is allowed to acess it. Which type of version control
Dmitry [639]

Answer:

A. file locking.

Explanation:

File locking in computer technology is a data management mechanism used by software developers to completely restrict access of other users to a software program or computer file by granting permissions to only one user who can delete, modify or edit the application program at any point in time. This simply means that in the software development life cycle (SDLC), file locking is used to avoid interceding update on a particular software by restriction of other users while it's being modified by another user.

For instance, if two users (Gina and Mike) open the same software program, Gina then proceed to modify and save the changes. If Mike also modifies the software program and saves it, this would overwrite Gina's update. Hence, in order to prevent this type of conflict in software development, it is highly recommended that a file locking mechanism is adopted.

<em>This ultimately implies that when Gina make changes to a file, no one else is allowed to access the file because a file locking mechanism is being used by Gina's company as a version control process. </em>

8 0
4 years ago
Define a class called TreeNode containing three data fields: element, left and right. The element is a generic type. Create cons
m_a_m_a [10]

Answer:

See explaination

Explanation:

// Class for BinarySearchTreeNode

class TreeNode

{

// To store key value

public int key;

// To point to left child

public TreeNode left;

// To point to right child

public TreeNode right;

// Default constructor to initialize instance variables

public TreeNode(int key)

{

this.key = key;

left = null;

right = null;

key = 0;

}// End of default constructor

}// End of class

// Defines a class to crate binary tree

class BinaryTree

{

// Creates root node

TreeNode root;

int numberElement;

// Default constructor to initialize root

public BinaryTree()

{

this.root = null;

numberElement = 0;

}// End of default constructor

// Method to insert key

public void insert(int key)

{

// Creates a node using parameterized constructor

TreeNode newNode = new TreeNode(key);

numberElement++;

// Checks if root is null then this node is the first node

if(root == null)

{

// root is pointing to new node

root = newNode;

return;

}// End of if condition

// Otherwise at least one node available

// Declares current node points to root

TreeNode currentNode = root;

// Declares parent node assigns null

TreeNode parentNode = null;

// Loops till node inserted

while(true)

{

// Parent node points to current node

parentNode = currentNode;

// Checks if parameter key is less than the current node key

if(key < currentNode.key)

{

// Current node points to current node left

currentNode = currentNode.left;

// Checks if current node is null

if(currentNode == null)

{

// Parent node left points to new node

parentNode.left = newNode;

return;

}// End of inner if condition

}// End of outer if condition

// Otherwise parameter key is greater than the current node key

else

{

// Current node points to current node right

currentNode = currentNode.right;

// Checks if current node is null

if(currentNode == null)

{

// Parent node right points to new node

parentNode.right = newNode;

return;

}// End of inner if condition

}// End of outer if condition

}// End of while

}// End of method

// Method to check tree is balanced or not

private int checkBalance(TreeNode currentNode)

{

// Checks if current node is null then return 0 for balanced

if (currentNode == null)

return 0;

// Recursively calls the method with left child and

// stores the return value as height of left sub tree

int leftSubtreeHeight = checkBalance(currentNode.left);

// Checks if left sub tree height is -1 then return -1

// for not balanced

if (leftSubtreeHeight == -1)

return -1;

// Recursively calls the method with right child and

// stores the return value as height of right sub tree

int rightSubtreeHeight = checkBalance(currentNode.right);

// Checks if right sub tree height is -1 then return -1

// for not balanced

if (rightSubtreeHeight == -1) return -1;

// Checks if left and right sub tree difference is greater than 1

// then return -1 for not balanced

if (Math.abs(leftSubtreeHeight - rightSubtreeHeight) > 1)

return -1;

// Returns the maximum value of left and right subtree plus one

return (Math.max(leftSubtreeHeight, rightSubtreeHeight) + 1);

}// End of method

// Method to calls the check balance method

// returns false for not balanced if check balance method returns -1

// otherwise return true for balanced

public boolean balanceCheck()

{

// Calls the method to check balance

// Returns false for not balanced if method returns -1

if (checkBalance(root) == -1)

return false;

// Otherwise returns true

return true;

}//End of method

// Method for In Order traversal

public void inorder()

{

inorder(root);

}//End of method

// Method for In Order traversal recursively

private void inorder(TreeNode root)

{

// Checks if root is not null

if (root != null)

{

// Recursively calls the method with left child

inorder(root.left);

// Displays current node value

System.out.print(root.key + " ");

// Recursively calls the method with right child

inorder(root.right);

}// End of if condition

}// End of method

}// End of class BinaryTree

// Driver class definition

class BalancedBinaryTreeCheck

{

// main method definition

public static void main(String args[])

{

// Creates an object of class BinaryTree

BinaryTree treeOne = new BinaryTree();

// Calls the method to insert node

treeOne.insert(1);

treeOne.insert(2);

treeOne.insert(3);

treeOne.insert(4);

treeOne.insert(5);

treeOne.insert(8);

// Calls the method to display in order traversal

System.out.print("\n In order traversal of Tree One: ");

treeOne.inorder();

if (treeOne.balanceCheck())

System.out.println("\n Tree One is balanced");

else

System.out.println("\n Tree One is not balanced");

BinaryTree

BinaryTree treeTwo = new BinaryTree();

treeTwo.insert(10);

treeTwo.insert(18);

treeTwo.insert(8);

treeTwo.insert(14);

treeTwo.insert(25);

treeTwo.insert(9);

treeTwo.insert(5);

System.out.print("\n\n In order traversal of Tree Two: ");

treeTwo.inorder();

if (treeTwo.balanceCheck())

System.out.println("\n Tree Two is balanced");

else

System.out.println("\n Tree Two is not balanced");

}// End of main method

}// End of driver class

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4 years ago
A self-confident person knows that:
Ganezh [65]
It’s c for sure because it the only one making more since
3 0
3 years ago
Que es pilar en tecnologia
Semmy [17]
Wikipedia:The thermal copper pillar bump, also known as the "thermal bump", is a thermoelectric device made from thin-film thermoelectric material embedded in flip chip interconnects (in particular copper pillar solder bumps) for use in electronics and optoelectronic packaging, including: flip chip packaging of CPU and GPU integrated circuits (chips), laser diodes, and semiconductor optical amplifiers (SOA). Unlike conventional solder bumps that provide an electrical path and a mechanical connection to the package, thermal bumps act as solid-state heat pumps and add thermal management functionality locally on the surface of a chip or to another electrical component. The diameter of a thermal bump is 238 μm and 60 μm high.

The thermal bump uses the thermoelectric effect, which is the direct conversion of temperature differences to electric voltage and vice versa. Simply put, a thermoelectric device creates a voltage when there is a different temperature on each side, or when a voltage is applied to it, it creates a temperature difference. This effect can be used to generate electricity, to measure temperature, to cool objects, or to heat them.

For each bump, thermoelectric cooling (TEC) occurs when a current is passed through the bump. The thermal bump pulls heat from one side of the device and transfers it to the other as current is passed through the material. This is known as the Peltier effect.[1] The direction of heating and cooling is determined by the direction of current flow and the sign of the majority electrical carrier in the thermoelectric material. Thermoelectric power generation (TEG) on the other hand occurs when the thermal bump is subjected to a temperature gradient (i.e., the top is hotter than the bottom). In this instance, the device generates current, converting heat into electrical power. This is termed the Seebeck effect.[1]

The thermal bump was developed by Nextreme Thermal Solutions as a method for integrating active thermal management functionality at the chip level in the same manner that transistors, resistors and capacitors are integrated in conventional circuit designs today. Nextreme chose the copper pillar bump as an integration strategy due to its widespread acceptance by Intel, Amkor and other industry leaders as the method for connecting microprocessors and other advanced electronics devices to various surfaces during a process referred to as “flip-chip” packaging. The thermal bump can be integrated as a part of the standard flip-chip process (Figure 1) or integrated as discrete devices.

The efficiency of a thermoelectric device is measured by the heat moved (or pumped) divided by the amount of electrical power supplied to move this heat. This ratio is termed the coefficient of performance or COP and is a measured characteristic of a thermoelectric device. The COP is inversely related to the temperature difference that the device produces. As you move a cooling device further away from the heat source, parasitic losses between the cooler and the heat source necessitate additional cooling power: the further the distance between source and cooler, the more cooling is required. For this reason, the cooling of electronic devices is most efficient when it occurs closest to the source of the heat generation.

Use of the thermal bump does not displace system level cooling, which is still needed to move heat out of the system; rather it introduces a fundamentally new methodology for achieving temperature uniformity at the chip and board level. In this manner, overall thermal management of the system becomes more efficient. In addition, while conventional cooling solutions scale with the size of the system (bigger fans for bigger systems, etc.), the thermal bump can scale at the chip level by using more thermal bumps in the overall design.

4 0
3 years ago
In the code segment below, assume that the int array numArr has been properly declared and initialized. The code segment is inte
galina1969 [7]

Answer:

for (k=4 ; k>=0; k--)

{

cout<<numArr[k];

}

Explanation:

If

first index of array = 0

then

last index will be = 4

so loop will starts from 4 and ends at 0. to print the array in reverse order.

6 0
3 years ago
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