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<span>Option A. Greater consumption leads to unhappiness. Affluenza as a term was used as far back as the 50s by critics of consumerism to describe a painful, contagious, socially transmitted condition of overload, debt, anxiety, and waste resulting from the dogged pursuit of more. This pursuit leads to more and more unhappiness. In their book "When Too Much is Never Enough" Clive Hamilton and Richard Denniss pose the question: "If the economy has been doing so well, why are we not becoming happier? They argue that affluenza causes overconsumption because there's excess or surplus for rich consumers.</span>
The primary difference is the way each is regulated, which determines the type of banking products they offer. ... Both commercial banks and S&Ls also make loans to businesses and government agencies.
Answer:
A) There is a 50% chance the game ends in a tie, 10% chance you win (and therefore a 40% chance you lose).
expected value = (50% x 20) + (10% x 50) + (40% x 0) = 10 + 5 + 0 = 15
B) There is a 50-50 chance of winning and there are no ties.
expected value = (50% x 50) + (50% x 0) + = 25 + 0 = 25
C) There is an 80% chance you lose and a 10% chance you win or tie.
expected value = (10% x 20) + (10% x 50) + (80% x 0) = 2 + 5 + 0 = 7
The expected value of an event is determined by adding up all the possible outcomes multiplied by their respective value.