Answer:
Hey mate.....
Explanation:
This is ur answer.....
<em>Input refers to any information, or data, that is sent to a computer for processing. Input is often sent to the computer from a device such as a keyboard, mouse, or other input device. Putting it simple, input is the act of entering data into a computer.</em>
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Hope it helps!
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You got to "insert" and then you go to "shapes" and then you find the symbol you like and you drag and drop it onto the page. Then you can resize to the size and angle you would like it at.
Answer:
<u>He wants to easily and quickly find specific bits of research that cover certain topics.</u>
<u>Explanation:</u>
Remember, a research work typically has these 6 (six) components:
- The Abstract.
- Introduction
- Methodology
- Results
- Discussion
- References.
Thus, Aika's decision to label several folders for different parts of his research would make it easier and quicker for him to find specific bits of research that cover certain topics, instead of spending time looking for topics.
This sounds like a web-based application because they are designed to be ran within a website, generally with Adobe Flash.
Answer:
#include<stdio.h>
#include<stdlib.h>
int main(void){
int seedval;
scanf ("%d", &seedval);
srand(seedval);
printf("%d\n", rand()%10);
printf("%d\n", rand()%10);
return 0;
}
Explanation:
The given code is poorly formatted. So, I picked what is usable from the code to write the following lines of code:
#include<stdio.h>
#include<stdlib.h>
int main(void){
This line declares seedval as integer
int seedval;
This line gets user input for seedval
scanf ("%d", &seedval);
This line calls the srand function to generate random numbers
srand(seedval);
This prints a random number between 0 and 9
printf("%d\n", rand()%10);
This also prints a random number between 0 and 9
printf("%d\n", rand()%10);
return 0;
}